The basic idea here is that during a ship-to-ship encounter I want to be able to tell at a glance where each PC is at on the ship.
Slipping Time in Dungeons and Dragons (Another Essay Wherein It Is Good
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I have devoted lots of hours (weeks, months, years,* decades*) toward the
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I have a few mechanical questions.
ReplyDelete1. Do both gunners have the full ion cannon damage or are you splitting it in half?
2. Does the copilot have control of torpedo firing?
3. Do we have the standard Y wing torpedo load or can we carry more?
1. This ship has 2 ion cannons each equal to the one on a standard Y-Wing.
ReplyDelete2. I hadn't considered that a possibility, but it sure sounds like a nifty idea. But maybe I'd phrase it as the copilot can optionally control torpedo, or that function can be controlled by the pilot.
3. I haven't picked a number yet, but I was planning on increasing the capacity.
Do the characters get plasma or crushing damage while in the belly of this ship?
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