I just wanted to make sure everybody saw the questions and answers from the two Secrets of Myrddin posts:
Q: So when are you going to post the Kickstarter for The Caves of Myrddin?
A: That doesn't seem feasible given the number of other products I rehash.
Q:Were you kidding about [ripping off] level 3 of the Temple of Elemental Evil?
A: Only in that I haven't ripped off that particular module. Other modules? Totally ripped off.
Q: Does this map [the vertical geomorph] reflect all the interlevel connections?
A: No. There are plenty of staircases, shafts, etc. on the level maps. And a couple of 'secret' levels that can't be accessed via the vertical geomorph. Philip the Bloody discovered one of these and later led an expedition specifically to loot part of it.
Q: Does horizontal distance on this map always correspond to distance on the horizontal levels?
A: Only sort of. Any attempt to construct a complete iso-view map of the dungeon would probably discover areas that just don't work right.
Q: I'd really like to get a better idea of how people translate from the vertical layout to the overhead, especially for some of the more complex ones like the one pictured. Obviously some of the early ones where each level is just a box with interconnecting stairs and passages, it's easy to translate since on the vertical map the level is just a featureless box. But on these more detailed ones?
A: Not sure that I follow this question. Is it the same as the next one down? If not, please restate.
Q: What kind of cues were you given that you were mapping vertically? Did you have to figure that out, or was it made clear "you may want to switch to another sheet of paper to represent a vertical map"?
A: When you reach one of the standard dungeon levels I just tell people to switch to overhead perspective in their mapping. I don't really do 'subtle' well.
Q: So then the vertical map was run as a separate map? Like it's own floor, but instead of horizontal vertical?
A: Yes. Whole sessions were spent crawling that map. Some seriously epic fights have happened there. It has a few layers and some hidden loot right on it.
Q: Is this [the vertical map] actually it's own ant-farm style dungeon level? If so, do you think of it as being 2 dimensional?
A: Yeah, it is run as its own level. I tell people "This map has up, down, east and west. I might mention north and south occasionally, but don't take it too seriously."
Any other questions at this point? What else would you like me to talk about?
The Quick and the Dead - Still disagreeing, today Jake will attempt to convince me that we should play D&D using speed factors for weapons. Has Jake gone mad? Find out... *Zak...