Wednesday, April 27, 2011

twenty quick questions for your campaign setting

You can run D&D with just some PCs and a dungeon. I think that's totally legit. But if you have a campaign setting, here are some things for you to think about.  Better to muse on these before your players ask you, rather than finding yourself on the spot.
  1. What is the deal with my cleric's religion?
  2. Where can we go to buy standard equipment?
  3. Where can we go to get platemail custom fitted for this monster I just befriended?
  4. Who is the mightiest wizard in the land?
  5. Who is the greatest warrior in the land?
  6. Who is the richest person in the land?
  7. Where can we go to get some magical healing?
  8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?
  9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?
  10. Where can I find an alchemist, sage or other expert NPC?
  11. Where can I hire mercenaries?
  12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
  13. Which way to the nearest tavern?
  14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
  15. Are there any wars brewing I could go fight?
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
  17. Are there any secret societies with sinister agendas I could join and/or fight?
  18. What is there to eat around here?
  19. Any legendary lost treasures I could be looking for?
  20. Where is the nearest dragon or other monster with Type H treasure?
Campaign worlds, whether published or just notes scrawled in some DM's binder, contain a lot of material that most players honestly just don't give a crap about.  That's entirely okay.  Answer some of these questions or others like them and you'll have yourself a campaign regular players can relate to.