Friday, March 08, 2024

New edition of Starmada! Huzzah!

So Daniel Kast's Starmada has a new, 30th anniversary edition out. You can get the pdf from WargameVault (the wargame store of the DriveThru people) or print, print-with-map-and-counters, or pdf from publisher Majestic Twelve Games

This is my favorite spaceship combat wargame. If you like hexed-based space combat with just enough complexity that running multiple ships is challenging but not overwhelming, then give it a shot.

Maybe the best part of the game is the ship construction system, which is a tad more complex than BattleTech* or Car Wars, but still easy enough that when I bought the Starmada Compendium (the 2nd print edition of the game) I immediately converted the ships in every other spaceship game I owned.

If you own a fleet or two of minis and the rules they're made for are too wonky for your tastes, consider Starmada. Or if you want to fight wars between factions in your own sci-fi universe.

*Does anyone even make their own mechs in BattleTech anymore? When I was a kid it was a common activity, with whole ass zines devoted to homemade mechs. 

Tuesday, February 20, 2024

Last Day of the Big Sale: Why YOU should publicize it!

A thing I need to do better

by Jon Hodgson

You know what rules? Sections of the dungeon where bigass party-wrecking monsters roam, but smaller places where the PCs can escape them.

Monday, January 29, 2024

egghead reports research, weirdos pissed off

So if you haven't heard, last week a researcher named Dr. Clio Weisman published an article on Medium called "The Worst People You Have Never Met, or, What I Learned During A Four Year Academic Study of Online Harassment In The Dungeons & Dragons Community." It was up for about 14 hours before the author pulled it for reasons to which I am not privy. But it was preserved here, so you can read it for yourself. Becami Cusack archived the referenced audio clips here. I look forward to reading a formal, peer-reviewed version of her findings when they are published.

Apparently a few people think the article is some sort of hoax and Clio Weisman isn't real. These people must not have access to Google, as it is pretty easy to verify that she exists. And her other academic work isn't that hard to find confirm either, though you'll need access to specialized data bases to actually read the various pieces. Brian Yaksha, Olivia Hill, and Patrick Stuart have all confirmed talking to Dr. Weisman, though they aren't exactly fans of the article. Curiously, none of those three tweets complaining about Weisman and her piece bother to deny any of the allegations in it.

Dr. Weisman interviewed me for a couple of hours, several years ago. In addition to the Zak situation, we discussed her other research into bias. This was a topic of interest to me professionally, so she later sent me a draft version of an article she was working on. I assume I don't appear in her Medium article because my interview was boring compared to incestuous hate-mob she shines a light on. I don't spend a lot of time thinking about all the fuckos mentioned in the article, but since last week I've been going back and forth between sincerely hoping they get the help they need and sincerely hoping they rot in hell.

The other thing that some people are claiming is that Dr. Weisman has some undisclosed reason to slant her article. If she has any skin in the game, I have yet to see any evidence for it. As far as I can tell, she came to the project from outside the game scene and did her best to figure out what the hell was going on. Truth isn't always easy to determine in complex situations. That's why we have institutions like academia and the courts, to help us suss the truth out. These institutions are imperfect, but without evidence to the contrary, the people poo-pooing her work sound exactly like MAGA election deniers to me.

Some folks are probably going to give me the business in the comments. That's fine. Just expect to be asked some simple questions like, "Did you read the article?" and "Did you listen to the audio?"

updated Snail Quarter map for Dillhonker City campaign


 

Friday, November 24, 2023

X-Cards

The X-Card emerged from the indie/storygamer side of the hobby maybe ten or so years ago. Originally taking the form of an index card with a simply X drawn it with a Sharpie or something like that, more elaborate versions--some involving multiple cards--have appeared over the years. (Example)

The idea behind the X-Card is real simple: pointing to it or holding it up is meant to signify that the game is going in a direction that the player finds uncomfortable, disconcerting, or hurtful. The rest of the table then backs away from whatever they were up to, perhaps with some sort of rewind or revision. Since the X-Card was formulated under a framework of ongoing consent, there is no option to challenge or override the usage of the X-Card. Nor is the person who played the X-Card under any obligation to explain or justify themselves.

I've never played in a game that used X-Cards and the kind of safety rails it provides seem less necessary in the stupid and shallow games I tend to run, but I still think they're a pretty smart idea. Especially in convention play where no one knows anyone else's psychological buttons or hard limits. The X-Card strikes me as a genuine advance in the field of role-playing technology.

That naughty fellow Venger Satanis seems to feel differently, though. His Cha'alt X-Cards are a response to the inherent squeamishness of the original concept. Venger's X-Cards come in sets of 8, one each for the major themes of his Cha'alt campaign setting: eldritch, gonzo, science-fantasy, postapocalypse, humor, sleaze, pop-culture, and grindhouse exploitation. Players hold up the card to indicate they want more of that theme, requiring the ref to oblige. In exchange for reminding the referee that Cha'alt ain't your daddy's vanilla D&D, the player earns a point of divine favor, which can be turned in to reroll a poor die throw.

This strikes me as one of those "the opposite of a good idea is also a good idea" situations. I wouldn't use both the original and Venger's X-Cards at the same table, but I think either could could enhance a lot of different kinds of games. To use Venger's idea in a non-Cha'alt game would require coming up with your own list of campaign themes to build your X-Card deck around. I've been thinking about this vis-a-vis my current Dillhonker City campaign. Here are my ideas for card themes:

Technically, We're in Early Modern Europe
Elves Fucking Suck
Wizards Make Everything Worse
Like Tolkien But Stupider

Maybe some of my players will have some additional ideas.

PS: Venger is running a Black Friday sale on his Cha'alt hardcover. Details here.