Thursday, December 30, 2004
Right now we're in that early stage that some campaigns go through in which the PCs have little motivation to work together or to follow the plot. Not a problem for me as a player, I chase the adventure even if my own PC has weak motivation to do so. Some players are not always accomodating, so as a GM I like to short-circuit these issues in my own campaigns by making the PCs all be part of an organization or all working for a mysterious benefactor or at least mandating that some of the PCs know (and trust) some of the others. I'm not surprised that Dave can work without these sorts of crutches, but I would have trouble dealing with a campaign in which the PCs may at any moment wander off on their own agenda.
I originally imagined Master Fo as being played by Al Leong wearing bad old man make-up, the shocking white beard and hair like kung-fu master villains usually get. But today I found this page over at SomethingAwful. That guy is perfect! Now I just need a Kung Faux style soundtrack with some badass hiphop.
Wednesday, December 29, 2004
Featuring the return of Rick Sierra, Suave Oddfellow, Space Marine Jason Voorhees, and... um, what was my PC's name again?
WWII commando hijinx like the film the Dirty Dozen or Kelly's Heroes, but with mecha in space. Can be combined with the above idea.
Take Classic BattleTech, give it a hot anime injection, and recast Kurita as the good guys. House Steiner would be classy but evil 19th century Prussian villains and House Davion as the new incarnation of the Roman Empire. Could be combined with either of the above ideas. If combined with both, then Rick and Suave get reassigned to Filthy-12, the special ops company of the Legion of Vega.
Emerald Knights of Uresia
Magic-based 1/5 scale suits saving S. John Ross's world of Uresia. Goofy heroics. Mecha that fire arrows and lightning bolts. Python jokes. Villain-of-the-week style adventures. Think MegasXLR but with elves and shit.
KamenFighters are Go!
A basic Power Rangers rip-off, but with more time spent fighting 1/1 scale opponents before combining into the MegaMekton to trash the really huge villain.
Guardians of Order's other kickass BESM/BESM d20 setting book, with an emphasis on the mecha stuff and weird science.
Farewell My Lovely Atlantis
Cherry blossoms, romance, and mecha duels in the ancient past. Last few sessions should feature the cataclysmic end of the world.
Monday, December 27, 2004
The next day, Christmas Eve, was the get-together with my side of the family. I got my mom a Ms. Pacman gamestick from Jakks, my dad a copy of Sequence (a great family game: if you know how tic-tac-toe works and can read a deck of playing cards you already know 90% of the rules) and my sister her own copy of Carcassonne. Jenn got me, among other things, a copy of Poul Anderson's A Midsummer Tempest. The Anderson novel is not strictly gamer material, but is an alt-universe thingy in which William Shakespeare was an accurate reporter of actual events. It merits a mention in Ken Hite's kickass conspiracy-and-gaming opus Suppressed Transmission, so it merits a mention here. Also, Shakespeare and gaming has always been a bit of a thing for me. I've long desired to take some of the plays, file off the serial numbers, add some orcs, and run the plots in a D&D campaign. Seems I'm not the only one with crazy thoughts like that. LPJ Design, one of the RPGnow powerhouse gaming mills, has recently released d20 Henry V and d20 Macbeth. My folks also got me the one game I really, really wanted for Christmas this year: the Castles & Crusades boxed set! Yay! In addition to giving and receiving games, we also got a chance to play some Bohnanza and Golfmania. Golfmania is one of the games that my wife can be induced into playing, placing it among such honored games as Illuminati and Fluxx.
Christmas Day was at the in-laws. I tell you what, it's nice to have married into a family of gamers. My brother-in-law Jim is an active wargamer and German gamers. He's the one that got me into the Monday night boardgaming group. His sons Ian and Alex are hardcore gamers in the making, as they've grown up in a household in which a fanatical devotion to the game was the norm. Heck, when I arrived Saturday they had a copy of d20 Modern sitting on the coffee table. They had enjoyed my one-shot enough that they dropped a gift card on their own copy! Looks like my '05 gaming will include a d20M campaign for the boys! My sister-in-law Anne is a SCA'er, as is her hubby Rod. Rod also does the whole boardgamer and roleplayer thing. He's been in three or four campaigns of mine. They got me this cool mug wooden tankard they had purchased at the Pennsic War. Jim and his family got me the Osprey Essential Histories guide to the Franco-Prussian War, the Ultimate Jack the Ripper Companion, and the director's cut DVD of Bladerunner. I also got RISK: The Lord of the Rings Trilogy edition. Way cool. After presents were opened all five of the guys went down in the basement and played a rousing game of History of the World. Great rise-and-decline-of-empires style game, much like two other favorites of ours: Britannia and Vinci. (I understand that Barbarian, Kingdom & Empire is another good one much in the same vein.) On Sunday the whole in-law gaming crowd came over to my place and we played a stirring round of the aforementioned Vinci. I managed to pull into the lead for several turns but some effective stomping of my empires put Rod into the position to win it all. Good people, good game.
Tonight is boardgame night. We'll be playing Al Conrad's Complete History of the World variant, which he regularly runs at the Winter War. Saturday's game was a warm-up so that we would have a better idea what we are doing tonight. Wednesday night is the Pancake Hut Gang and Dave has definitely decided upon running Feng Shui. Unless the specific campaign constrains PC choice in some matter, I'm leaning toward playing a Maverick Cop foil to Pat's inevitable cold-blooded Killer. People will be called Mickey Mouse and Dumbo. Bad guys will be gunned down. Stuff will explode. As an alternate, I will cast Al Leong as the Old Master and go forth unto the world to kick much ass in the name of Kung Fu Righteousness!
*Jehovah forms the head, Jesus forms the arms and torso, while the Holy Spirit forms the legs and wings.
Wednesday, December 22, 2004
Tuesday, December 21, 2004
Wednesday last week turned out to be a night of cardgames. First we attempted to play a game called Beer: the Card Game. Maybe it plays better when you actually have beers to consume. To the sober geeks playing it at the Pancake Hut, it was just a badly written cardgame. Then we played a couple quick games of Chrononauts. While it isn't my favorite Looney Labs game, it's still pretty darn fun. We then tried to play Star Munchkin, but I'm not entirely convinced that the game proceeded exactly as the rules dictate. Still, it was a good, silly game. I'm now kinda of the opinion that the Munchkin line of games is over-hyped, but I had a good time nonetheless. The last card game of the night was an ad hoc session of "What campaign am I in again?" Dennis's group finally finished the Evernight campaign, so it's time to break out some new campaigns. (I was about to drop a linky for Evernight in the last sentence, but apparently Shane Hensley likes to hide his pages from Google.) Dave put the names of everyone but Joe and he on some index cards and drew from them to randomly assign people to either Joe's embryonic Mekton Z campaign or Dave's TBA (to be announced) campaign. Pat and I both ended up in Dave's group, along with Ray, Barb, and Shawn. I'm hoping to hear from Dave soon as to what we are going to be doing on Wednesday next week.
Sunday the whole family went to my sister Jenn's house with Pat along for the ride. Jenn had three other friends over for a little boardgaming. We played a couple of hands of Bohnanza and a round of Carcassonne and tried to play some Illuminati. I had a pretty good time despite the fact that Jenn's friend Brian was making me crazy (overly agressive play does not make for a fun game, IMHO) and despite Jenn's furnace going out and then the power on her block blacking out! It was an interesting day. Pat made some yummy pie. Yay!
Monday night was boardgaming night as usual. We played more Bohnanza (I won one hand, yippee for me!) and yet another railroad game. I'm at a lose to report the title of the one we played. Union Pacific, maybe? Between Santa Fe, Santa Fe Rails, Ticket to Ride, American Rails, and maybe another rail game or two, I have positively lost track of which train game is which. Whatever we were playing, I was absolutely terrible at it. It was a fun game, but I stunk. Dead last place.
I'm later this week to get some more work done on the Foe File project. The last week has seen little progress on that front, save for some work on the art notes for Dennis. Also I need to get cracking on my Winter War games. (The pre-registration listing is up, by the way.) I've got 6 PCs done for Catch Me When You Can, my Jack the Ripper themed Call of Cthulhu scenario. And as I've said many a time in relation to con games, if you've got charsheets you can make the rest up. Occult Crimes Taskforce, my Savage Worlds game, remains an unfocused idea with no real work done on it. My idea of running through the Blue Rose Fast Play will probably have to wait until the first of the year or, more probably, until after the con. I need to remember to let all the interested parties in on this fact.
Tuesday, December 14, 2004
I got 5 more villains handed in for my Shared Lobotomy writing project. That's means I'm 35% done with the rough draft. Unfortunately, I'm hitting a dry spot. I know more will come, but right now I got nothing. And I'm not getting any work on my con games either. I should at least throw together some PC stats for the Occult Crimes Taskforce, but I've been superbusy between work and home and actually playing games. And I got at least two more projects on the horizon: the Blue Rose Fast Play with Kathleen & Josh and Dave & Heather. (Which reminds me, I need to actually invite Heather to play. Does she get email?) And it looks like maybe the Home Team superhero campaign will be resuscitated under the Mutants & Masterminds rules, assuming I can come up with some conversions for Our Heroes. And I'd still like to do something sci-fi, but I can't quite put my finger on a setting or a system. Traveller? SpaceMaster? d20 Future? The 3rd Imperium? A near-future homebrew? A wild and wooly far future homebrew? A Trek ripoff? A Star Wars ripoff? A Star Frontiers adaptation? Something that pulls out all the stops, complete with psionic overlords, light sabres, giant robots, and buxom space wenches? I just can't make up my mind. And then there's the constant siren call of Dungeons & Dragons. My recent re-read of the 3.5 Unearthed Arcana has made that harder to resist, especially as I could maybe build a kickass campaign using the ideas put forth in Ron Edwards' Sorcerer & Sword. And if I end up with a copy of Castles & Crusades under the Christmas tree all bets are off.
Wednesday, December 08, 2004
I'm surprised PiRaTeKnIcS didn't do better. The name's lousy, but the game is quite nifty with a mechanic that could be adapted for a lot of other variants and chesslike games.
Monday, December 06, 2004
Wednesday night the Pancake Hut group got together as usual. Dennis ran his Everknight game, leaving the rest of us (Dave, Joe, Ray, Pat, and I) to putter around with other stuff. We played a few hands of Fluxx and then a round of Carcassonne. It was very interesting playing Carcassonne with 5 players instead of the two or three I'm used to. We finished up the night by pretending we were playing poker. I say "pretending" because no money was involved. Still, the five card draw and seven card stud was a lot of fun. I think next time I will bring my Icehouse set and my Chrononauts deck. Maybe I'll re-read the rules so that I can finally play a proper game of Icehouse. So far I've only played a couple of games you play with the Icehouse toys.
Thursday morning I had to be at the Vermilion county courthouse bright and early. I suppose I should point out that this was work related. Like all court function I attend this involved a fair amount of hurry up and wait, so I brought some light reading in the form of the 3.5 Unearthed Arcana. Everytime I read this book it sells me on playing the modern D&D. There may be better modular gaming toolkits out there (GURPS and FUDGE spring to mind) but none of them are specifically designed to modularly enhance my orc-hacking. And the new UA is almost all Open Gaming Content to boot. Everytime I flip through Unearthed Arcana I get jazzed to run D&D again. This time, however, it was more than just a vague sense of "this would be cool". I got some specific ideas, like combining the "PCs roll all the dice" with OGL Fantasy Lite to produce a high-action campaign suitable for the youth. Between my two nephews Ian and Alex, Don McKinney's son Michael, and Dave Hoover's son Mark I know enough young players that I could do it.
But then, Dave's been on me to not run anything while I got this writing assignment hanging over my head. He made that abundantly clear Sunday when the Shared Lobotomy yahoos got together at my place. He's right as rain of course. Between writing supervillains and prepping for Winter War, I've got my plate full. But the Pancake Hut group needs two GMs, but we only have one signed on for the next round of role-playing chicanery. I'd sure as hell wouldn't mind playing in a Feng Shui game ran by Dave, even though it'd hurt just a bit to drop the bread to buy another copy of the corebook. But then who's running for the other five or six players while he and I are GMing? Right now the answer is "no one". And then there's the issue that right now none of us are actively playing an incarnation of the d20 system, yet we have the audacity to conisder writing for it. Not good. So I made a deal with myself, if not exactly with Dave, that if I could finish 15 villains by 12/29, then I would start a new campaign. Assuming no one steps up to the plate in the meantime. If someone else wants to run something cool, more power to them. Maybe Joe will get things together sufficiently to run Mekton. That doesn't solve the d20 shortage, but it would kick a lot of ass to be able to choose between Hong Kong Action Movies and Giant Robot Anime.
Later last night after shooing the Shared Lobotomy goonsquad out the door, my brother-in-law Jim and his sons came over. We played two rounds of Carcassonne. I finally got my big meeples marked with a silver sharpie. That helped me tell where the big guys were on the field. The second game we played was a total trainwreck, scoring lower than most any game I've played since getting several expansions. We had several one-tile holes in the array and a couple large multi-tile flubs as well.
If you like stupid webtoons you ought to check out Weebl & Bob. I just discovered this site today and it's cracking me up. Maybe not as fall down funny as Homestar Runner at its best, but still pretty dang cool.
Friday, December 03, 2004
Monday, November 29, 2004
Last week's Monday night group introduced me to two new games (no Bohnanza!), first we played a couple round of Tigris & Euphrates, a tile-laying German game. Great stuff. I won one of the rounds on beginner's luck alone. I'll need to play this one several more time before I know what I'm doing. The harder game for the night was one of those rail games in which you draw the tracks on the map with a crayon. I can't quite remember the title, American Rails maybe? I'd play that sort of thing again. Though once again my lame geography skills show through: I'm supposed to pick up goods in Boise? Where the hell is Boise? Basically I spend a lot of time quietly scanning the map for the cities I'm trying to locate, hoping not to look too foolish in the process.
My sister and I played about 5 games of Carcassonne over Thanksgiving. She's getting pretty darn good at it too. She won three games and tied me on a fourth. I think I played too agressively and wasted a lot of effort trying to steal cities from her. I get that way when playing my little sis. We're both very competitive when gaming against each other. That sibling rivalry of old just plays out on the tabletop.
Pat was over yesterday for our usual BS session. Towards the end of the night we got talking about the 3.5 Unearthed Arcana. That book has some really neat stuff in it, like the prestige variants of the core classes (Prestige Paladin, Prestige Ranger, Prestige Bard) and the generic classes. I need to take another long look at that book, and maybe doing something with it.
Wednesday night is pancake house night. Dennis is still not quite done with his group playing Everknight for Savage Worlds, so the rest of us are in a holding pattern. Maybe Dave will bring his X-box or I'll bring something boardgamey. I hate to let good roleplaying time go to pasture like that, but I don't have enough prep time at this point to run anything. Pity. If I had the time I'd run the starting adventure in the back of Mutants & Masterminds or something simple for d20 Modern. Maybe I could do one of those on the 15th, assuming Everknight doesn't end on Wednesday.
One of my prospective players for the Blue Rose Fast Play is apparently ignoring my e-mail invitation to play. Assuming I drag Dave Hoover along for this thing (hi, Dave!), that gives me 3 players for a 4-player adventure. I need a fourth player and ideally that player should be female. Unfortunately, I don't know many gamer grrlz.
I've been thinking about what sort of games to run in the immediate future. I've decided to run my Occult Crimes Taskforce idea as a Winter War game, instead of a mini-campaign with the pancake house crew. Frankly, given my committment to this game outfit I ought to be running some OGL stuff. I could run D&D 3.5 (with Unearthed Arcana-based weirdness) or d20 Modern using canned mini-modules. Assuming I get a copy of d20 Future, I could do a sort of Traveller and Battletech inspired mercenary campaign, as a prelude to my Hardy's Hardlucks project. And then there's Mutants & Masterminds. For that I could restart my Home Team "limited series" or build a new little campaign world from the ground up. Decisions, decisions...
(Wow. This post is link-tastic! It's also longer than my work so far on Foe File #1. Le sigh.)
Monday, November 22, 2004
There's a new d20 fantasy rpg coming out from Green Ronin called Blue Rose. It bills itself as "romantic fantasy". As far as I can tell, that means that not every problem in life can be solved by swording orcs. Seriously though, it looks like a fresh new take on table-top fantasy role-playing and has just a hint of the things that I loved about the old computer games Ultima IV and Below the Root. I've downloaded the Fast Play rules. This document comes with a little one-shot intro scenario and 4 sample PCs. I think I'm going to try running it. I've got some RPGnet people in mind and have sent out an email to get the ball rolling. The RPGnet folks account for three of four seats. I think Dave Hoover might be a good fit for the last spot.
This will be the first rpg project in Grodd knows how long that I don't plan on including Pat in, which feels very weird. I hope he doesn't feel too put out by my decision to put together this one-shot without him. I don't think the material suits him at all: Too much hippy dippy New Age stuff and not enough bloods and souls for Arioch.
Sunday, November 21, 2004
Maybe I'm not a truefan. To me good metal is just good rock'n'roll with an occasionaly battleaxe on the album cover. This is a problem I am always having. I don't give a crap what they label it. It's still rock'n'roll to me.
I had the convention dream last night. This is a pretty regularly occurring dream for me. Several friends (this time Don McKinney and Jon Pedigo) and I are sitting at a table at Winter War playing a game. This time we're playing Star Fleet Battles. I end up giving up the game because I forgot to allocate a point of energy to my life support systems. Then I go hit the game vendors. The shelves are full of RPG products that don't actually exist. Also one of the vendors is selling photocopies of old stuff. I'm visiting all the vendors because I'm looking for one particular item. This time it's a decent copy of the MERP corebook.
Funny thing about this dream, whenever I have it I usually wake up thinking to myself "Yeah, I should play game A (this time SFB) and track down a copy of game B (this time MERP)." A nice, friendly game of SFB with guys as knowledgeable as Don and Jon would kinda hit the spot right now. The emphasis on tournament competition and a desire to be completely self-reliant when it comes to rules questions drove me away from the game. Just getting together with some non-spazzotron players and shooting each other to pieces would be a good way to waste an afternoon. Maybe I'll send Jon an email. And I've wanted a better copy of MERP for a long time. I hadn't searched for it on eBay in a while. Last time I did the Lord of the Rings movies were still going strong in the theatres. Talk about a sellers market. Yeesh.
Saturday, November 20, 2004
And now blogger.com is choking, so I'm emailing this update in. Hope it works.
The whole family went to see the SpongeBob movie today. Slow start, some off-key bits (including a too-scary for my 3-year-old sequence), but enough laugh out-loud moments to eanr it a solid thumbs up. I about fell out of my chair when the cute little mermaid princess said to SpongeBob and Patrick "I can make you into men!" Turns out it wasn't what I was thinking.
While waiting for the various pointless downloads today I got a chance to read volume 3 of Ruorni Kenshin. Good stuff.
Friday, November 19, 2004
I poured vanilla soymilk on cold cereal for breakfast this morning. The cereal was some sort of granola type with sliced almond in it. I thought the almond and vanilla worked well together. Last night after I got home from work I tried mixing the vanilla soy with some kahlua. That turned out better than kahlua with moo juice, which is one of my drinks of choice.
Thursday, November 18, 2004
Had a great time last night blasting zombies. I can't believe 3 of us managed to escape!
I'm hoping to get the guys over here Sunday. I'm making Italian beef.
Got some Vanilla Soymilk Lite from 8th Generation. Good stuff in my cream of wheat, but is this the wussiest beverage on the planet or what? Lite, vanilla soymilk. I mean, come on! I'm turning into a hippie or something.
Wednesday, November 17, 2004
My mom requested a list of possible Xmas gifts, so today I emailed her directions to get to my RPGnet Shop wishlist and the phone number she can call to order some Castles & Crusades stuff from the folks at Troll Lords Games. I also suggested that maybe a video game console would be peachy. I have no idea from year to year how much she is going to spend, so why not ask for an X-box? Why not, other than not wanting to be a greedy bastard. Still, I'll be quite satisfied if I end up with C&C boxed set or one of the d20 products off of that wishlist.
Pat slipped me a glass of vanilla soymilk of a different brand. I believe he called it 8th Continent. The soy flavor of this stuff was much more subdued.
Today I had some instant grits with Vanilla Silk and they turned out just dandy.
Tuesday, November 16, 2004
Monday, November 15, 2004
If I get a chance I plan to start cranking out char sheets for my Jack the Ripper scenario. I'm going to try making them with a little programn called Byakhee. My plan is to do a PC or major NPC each day for a week, just to see if I can keep up that pace. If I'm going to be a real honest-to-Grodd game author, I need to start practing some writing discipline.
Sunday, November 14, 2004
I'm finally listening to a Cool Keith/Doctor Octagon/Doctor Doom CD that Pat burned me years ago. Good stuff. Cool Keith is one of the few people in rap that could get away with sampling Mr. Rogers.
Saturday, November 13, 2004
Friday, November 12, 2004
So now I got 2 con games to write.
So later this week I'm running out the the store for milk (again) and I decide to try to score some cheap tobaccy. 'Cept now all the cigars are behind the counter or locked in glass cases. I tried three different stores. Are teenagers shoplifting these things or is this a "think about the children" sort of maneuver? I eventually found some pipeweed on a shelf, but by then my enthusiasm for the project was drained. Maybe I'll try again some other time. Since my interest in tobacco had momentarily waned, I decided to instead indulge my newest vice: Silk. That right, the soybean based milk substitute. My wife thinks I'm turning into some sorta damn hippy type. Just goes to show what she knows: I've been a cryptohippy for years. Silk is just the latest symptom of the illness. I haven't tried the plain faux milk version of Silk just yet. My thing is Silk Chai. If you don't know, Chai is this spice tea beverage from India. It's made with milk and seems to me to be more in the flavor universe of egg nog rather than other tea products. I can get hot chai at my local Cafe Hepcat for like 3 bucks a cup. Good stuff. The Silk version is quite comparable and taste good cold as well. A 32 ounce carton is a little less than 3 bucks as well.
Now that I've been drwn into the sordid world of hippy beverages, I decided to buy a little cartoon of Silk Vanilla as well. I haven't had a chance to try any yet, but if it pans out I may have to get some of the plain stuff to see how it measures up. And while I was shopping for Silk, I noticed some jugs of Kefir next to it. Kefir is some sort of yogurt-relative and I've long wanted to try it as well. And I need to buy some veggie burgers to grill. Okay, I was totally fucking kidding on that last one.
Wednesday, November 10, 2004
Set aside what little actual writing I've done for the moment, I've also had some nifty ideas for making OCT the wacky comedy romp I envision by altering the combat rules. Cynthia Celeste Miller's Cartoon Action Hour has been some inspiration here, as has the old classic Ghostbusters rpg. Also, I think I'm going to take a look at porting Action Points over to BESM d20. That would be my first d20 cross-pollination idea. Are you proud of me, Pat?
Here's another idea that's come out of tinkering with BESM d20. For five years now I've been hesitant to build my own monsters in D&D 3E because I don't know how to assign a challenge rating. What if all monsters had BESM d20 classes? You could have a a generic Monster class (for miscellaneous goon squad types), and then more specific stuff like a Dragon Class or a Beholderkin class or an Undead class. If you need to customize a critter past the monster classes available, just add enough levels of Adventurer to get the points needed to buy the goodies you want. Monsters would be constructed very differently under this system, but I think it would help me out tremendously.
Tuesday, November 09, 2004
Monday, November 08, 2004
In terms of pure eBay indulgence, the big one right now is an old issue of Different Worlds that has a Traveller article I've been dying to get. Although the universe of available Traveller materials is vasty indeed, I really onlyeed a few more pieces to fill out the list of what I want for the game. And this DW article is one of those handful of items. Also on the list are The Traveller Campaign, The Traveller Adventure, GURPS Aliens, GURPS Traveller Aliens 4 and Starter Traveller. Past those five it all depends on whether I'm in my Spinward Marches mood or my Burgess Shale (for more on that also see here) mood. There's a million interesting things to be done with Traveller, but not all of them have to be set in GDW's Charted Space setting.
Looks like I might have to put out some money to get some of these rulebooks. M&M none of us own. I don't have a copy of d20 Modern either, though you can get a PDF of Modern SRD for only four bucks at RPGnow. I'd drop the four bucks, but my concern is that over 400 pages of PDF is a horse-choking amount to print or read on the screen. And if I'm going to tackle BESM d20 whole hog, I really need to take a look at the Slayers d20 and Everstone implementations. That's a lot of spiffy hardbounds, without even talking about the new HERO doomtome or re-purchasing Feng Shui. Curse me for a fool for selling FS!
Despite seeing my money about to walk out the door and general trepidation that we don't know what we are getting into, I'm feeling jazzed on the creative level. For once I can look at my BESM d20 book and know what I want to do with it. Up until now it was a toolkit without a purpose. Like I was looking at a socket wrench and thing to myself "Hmmm, I bet it would be fun to use this thing sometime, but for what?" Talk about putting the cart before the horse. Now I'm having madcap ideas like "What if Cyborg and FBI Agent we're d20 classes?" and finding BESM d20 to be the right tool for that jorb. Instead of seeing the unstructered parts of BESM d20 as evidence of chaotic design, I'm finally seeing the structured parts as proof of coherent possibilities. Did that last line make sense? I sure hope so.
Saturday, November 06, 2004
Friday, November 05, 2004
Thursday, November 04, 2004
It occurred to me this morning that it would be cool to incorporate a stunt-rewarding mechanic into Savage Worlds. Last night when Kate O'Connor flipped onto the pool table and whipped a billiard ball at Umberto the Mook, I wanted to reward Kate's player. So I gave Joe a benny. That seems to be standard practice in SW: amuse the GM, get a benny. Still, even more than throwing Joe a bone, I wanted that stunt to succeed. In my opinion a good GM should want the PCs to kick ass and look good doing it. So here's my proposal for stunting in Savage Worlds:
So in last nights' case, Kate would get a d10 Wild Die on her attack against Umberto. The first aspect of the stunt is flipping up onto the table. The second aspect is using a billiard ball instead of her pistol. In addition to nifty moves, a cool quip a la James Bond or Mr. Schwarzenegger might merit a boost as well. An important thing to keep in mind is that repetition is the bane of stunting. If Kate used a billiard ball on a second attack, no stunt bonus would come into play.
If the GM finds a stunt cool and/or amusing, the character's Wild Die is boosted in size for each aspect of the stunt.
Incorportating this change to the game would result in Wild Cards becoming even more powerful than Extras, especially the PCs. The GM probably can't be counted on to keep up with the players in a stunting contest. And maybe you don't want to give the bad guys stunt dice at all. The GM rewarding himself for cool stuntwork is not the effect I'm aiming for here.
My Mob War mini-campaign is done. I had a helluva lot of fun and it looks like the players had a pretty good time too. The O'Connor Boys descended en masse on Big Al Tolino's summer home in rural Wisconsin. It was a slaughter. Casualties amongst the O'Connor group were light, (Pour a forty on the curb for Black Stuff Reardon and Fingers O'Malley. Poor bastards.) but the Tolino gang was killerfied beyond belief. Big Al himself was tommy gunned in the kitchen and stuffed into the oven. Even Big Al and Joey's girlfriends could not be spared: one was dynamited and the other found herself trapped in the cellar with team sicko Bobby O'Reilly. [shudder] Sollie Wiessman, Big Al's crafty little consigliere, managed to limp off the map, the only Tolino Mob member to get away. Some of my favorite bits from the fight include Tom Finnegan throwing the world's lamest dynamite at the gangsters, Al Tolino charging Dylan while the Irishman unloads two Thompsons into the Big Italian, Kate killing Umberto by throwing a billiard ball at his face, Big Al clubbing Dylan with a hamhock, and Deanie O'Connor putting a bullet right between eyes of Little Charlie Battaglia.
After the fight we went around the table and built an epilogue to the campaign, each of us adding a fact or two. Here's the post-Mob War highlights in chronological order:
- Sollie Wiessman is gunned down in some filthy safehouse while recovering from his earlier gunshot wounds. With Sollie, Big Al, and Joey the Book all taking the dirt nap, the O'Connor Gang easily takes control of the first ward of Lakefront City.
- With the loot taken from the Tolino mansion, Kate O'Connor (Joe's PC) retires from her life of crime and devotes herself to raising Fingers O'Malley's orphaned daughter. Aw, shucks.
- The Fat Man (Ray's PC, whose name escapes me at the moment) uses his share to open up a restaraunt. Five years later he torches it for the insurance money and retires an even fatter, richer man.
- With Fingers dead, Thomas Finnegan (Dave's PC) becomes Deanie's new lieutenant. He eventually gets rid of Deanie and becomes leader of the renamed Finnegan Boys. Dylan (Pat's PC) becomes the Finnegan Boys' primary enforcer. The Finnegan Gang gets along much better with Big Boss Massere (the shadowy crime king of Lakefront City) than Big Al's lot ever did.
- Since Bobby O'Reilly (Loren's PC) is personally loyal to Deanie, Dylan whacks him during the Finnegan coup. A few hundred .45 calibre bullets will slow down even the sickest psycho.
- When in 1934 Congress expands the power of the FBI to go after the mob, the Finnegan Boys are high on the priority list. Organized crime in Lakefront City is broken up. Thomas gets away by turning state's evidence against Big Boss Massere.
- Dylan is gunned down by law enforcement officials as he strolls out of the Biograph Theatre. Apparently the Feds thought some other guy was going to be there. Turns out it was a simple mix-up between the names Dylan and Dillinger.
- O'Connor goon Toothpick Cassidy (an NPC) goes on to further adventures. In his grey years he will show kids the gold watch he took off of Al Tolino's bullet-ridden corpse and tell them wild tales of his misspent youth.
All in all, I think the campaign went very well. The players all got into the spirit of things, making it a very fun game for me to run. I dig playing with these guys.
I learned some important things from the experience. Despite my difficulties in keeping the earlier Home Team project afloat, the mini-campaign structure as I envision it is a viable concept. I think the key difference between the two attempts is that this time I had a group of players committed to a regular schedule. By sticking to the schedule and structuring the campaign for a short burst of activity, we were able to cram a whole lot of kickass into just a couple months of gaming.
So where do we go from here? It looks like my Occult Crimes Taskforce idea will be coming soon to a gaming table near me, but maybe not until the beginning of '05. Until Dennis's Everknight game ends and OCT rolls out, we'll be playing some other stuff. Looks like Pat is going to run Marine Corpse, a soldiers versus zombies freebie for Savage Worlds. That oughta rock.
Wednesday, November 03, 2004
If I do get into the game biz, even in this small way, I will have to make some changes. At least some of my actual play will need to support whatever project I am working on. The 6 Islands Campaign would either need to be put on indefinte hiatus, scrapped or reworked as a viable commercial product. This blog will either need to directly support my game-writing or move down the priority list. In general, I will need to exercise more self-discipline. Less screwing around on the computer, more actual writing. Still, anticipation of the sense of accomplishment of writing and publishing even a tiny contribution to the hobby really electrifies me.
I have yet to see confirmation of the story linked to above. Still, I think it might be a good idea, given the current political climate, that any GM doing research for a modern campaign keep this cautionary tale in mind. If, like me, you sometimes hit the library and Google looking for stuff to use in your game, maybe you should stick to games with obvious fantasy or sci-fi elements. That espionage campaign can wait. I'd probably feel braver about the situation if I was still a bachelor, but as a family man I don't feel like becoming a martyr of free speech over a stupid game. And if you want to stick it to the Man, you can always run Paranoia. Or something post-apocalyptic.
Tuesday, November 02, 2004
No El Grande or Puerto Rico last night. Instead we played two games of Ticket to Ride and a hand of Bohnanza. I continued to suck at the Bean Game, but I placed 2nd and 3rd in the two games of Ticket. Not bad. Jim is gone next week, off to a big computer geek convention in Pittsburgh, so not much of a chance of playing El Grande. Maybe Puerto Rico is still a possibility.
I'm starting to get the Traveller bug again. Classic Traveller is the game I got to when I'm itching to do something in a simulationist mode. Today it struck me that I could use blogging technology to track some solitaire trading missions, maybe plunk a free trader down on the Spinward Main and try to make a living on speculative cargo runs. I read today on the RPGnet that the Starter Edition of CT had a variant space combat system that used the abstracted range band mechanic. I had that same idea a while back. Maybe I need to track down a copy. Traveller is a good line for the game collector who likes to putz around with his collection, rather than just having them sit on a shelf gathering dust.
Tomorrow night is my Mob War finale. I still have some work to do on it. I'm trying to avoid any overt monkeying with the expectations of the players, like "OH NOs the Basque somehow survived!" and I don't want to amp up the arms race even further (one war surplus flamethrower and a couple of molotovs did that just fine). Given the way the game has unfolded, I'm hoping to sell the fact that this is really the final throwdown with the Tolino Mob will itself carry sufficient dramatic energy to propel the campaign to a conclusion.
In the past couple of days I've embarked upon some tentative explorations in the blogosphere. In the upper githhand corner of this page you ought to see a "next blog" link. Apparently that's a URL shuffler that sends you to a random blogspot blog. Weird, wacky stuff out there. Vapid twit blogs, pornblogs, political blogs, lotsa foreign language blogs, spamblogs, blogs that were started but never posted to, blogs that collate news stories about a single subject, more vapid twit blogs, cosplayers, BDSMblogs, "pro-anorexia" blogs, dog enthusiast blogs, and much much more.
Monday, November 01, 2004
Yesterday my sister and I managed to play three two-handed games of Carcassonne. She drubbed me all three times, the middle game I played so badly that we didn't even finish counting points at the end. She had that big a lead. In the first game I played too many farmers, while in the second game I played too many cities and didn't get enough farming done. The last game I just blew in every conceivable way. It didn't help that I drew 3 cloisters in a row with no meeples in my hand. I tell you, I'm about ready to buy her a copy of the game for Christmas just so she will stop beating me with my own stick. :)
Tonight is boardgames night with the grognard set. I'm hoping we'll get a chance to play El Grande with the Inquisitor expansion, or Puerto Rico in the alternative. I wouldn't mind another shot at Bohnanza as well. Still, I'm sure whatever we end up playing will be fine.
Tomorrow is election day. Here's a fun game to play: predict the outcome of the election, the electoral college breakdown, and, most importantly, when the shouting will be over. My guess is that Mr. Kerry will win with electoral college numbers in the high 280's or low 290's but that Mr. Bush will not concede until the 3rd. I don't think either candidate has any intention of conceding the election on Election Day no matter how clearcut it looks.
Wednesday night is to be my last run of Mob War, featuring the final showdown between the Tolino Mob and the O'Connor Boys. Lo, there shall be a reckoning.
Sunday, October 31, 2004
It's Halloween! It's Halloween!
The moon is full and bright
And we shall see what can't be seen
On any other night:
Skeletons and ghosts and ghouls,
Grinning goblins fighting duels,
Werewolves rising from their tombs,
Witches on their magic brooms.
In masks and gowns
we haunt the street
And knock on doors
for trick or treat.
Tonight we are
the king and queen,
For oh tonight
Friday, October 29, 2004
I guess there are two main reasons why I seem to be letting this opportunity pass me by. The first is my discovery that RPGnow has a minimum order size of $6.40. In other words, I would have to pick out another product to buy. I can't decide. There are several good ones out there. OGL-Fantasy Light seems to be geared towards the same kind of play as both Castles & Crusades and my own Adepts & Warriors idea. Its a chopped-down SRD for less rules-intense play. Considering that I may very well drop twenty bucks for the forthcoming C&C corebook, five bucks doesn't seem like much to purchase a chance to see someone else's take on the D&D-lite thing. The there's A Fistful of Plot Devices #1 by Bruce Baugh. Only $4.25 for supers GM advice from a supersmart guy like Mr. Baugh seems like a bargain to me, but I have no immediate plans to run a supers game. Traveller's Aide #1 - Personal Weapons of Charted Space is a fiver as well. I've had my eye on this since it came out. Basically, it's a gunbunny hardware book, aimed primarily at Traveller d20 players, but dualstatted for Classic Traveller as well. I figure that even if the T20 gun stats aren't compatible with BESM d20, I might still get some use out of this product in a future CT game. But that future CT game is way out there in the dim future, hidden behind that murky supers game for which I'll use Fistful. In other words maybe never. As far as immediate use goes, my best bet would be the Savage Worlds Adventure Deck, but at ten bucks it's more than I wanted to spend on this particular outing.
But the other big reason I haven't bought the Mecha SRD Extreme is that I'm afraid I won't actually use it. Between my general d20 neurosis and the fact that I'm looking at building a bunch of mechs all by myself, I get kind nervous about the whole project. Then you toss in the fact that today I had some potentially useable ideas for Savage Worlds mecha rules, and suddenly the this product doesn't look so necessary. I dunno. On one hand, I kinda wonder if it's unhealthy to pour every good idea into the same generic ruleset. On the other, Savage Worlds goes really far to enabling the kind of play that I like. I guess this is the exact same issue I'm having with the 6 Islands Campaign. Maybe it's just the jitters at marrying all my campaign ideas to one set of rules, even if they are good rules that I really enjoy. I went through a period in the early-to-mid nineties where I played the crap out of HERO. Now it doesn't look as shiny as it used to. That's partially because I can't crunch a system like I used to. I lack the time and the inclination. But it's also partially that I got glutted on the HERO thing. After doing endless amounts of Champions and Fantasy HERO and Star HERO and an espionage HERO game I just didn't want to play frickin' HERO any more. Admittedly SW is no HERO (and thank Grodd for that) but I still wonder: if I cotninue down this path will I find myself glancing at my SW corebook and turning away in disgust?
Geez, looking back up at what I just wrote is freaking me out. Could I be any angstier about blowing three bucks on a PDF? I'm going to go do something that isn't related to gaming.
Still, these aren't exactly the sorts of films that you would expect a guy who maintain a gameblog to go see, are they? The number of geek movies I have yet to see staggers the imagination. My wife and I try to get to the Star Trek films, though Nemesis closed locally before we got a chance to see. (We went to the theater intending to watch it, but we changed our minds when we saw that the local cineplex was actually running Bowling for Columbine. When I finally saw Nemesis on TV I was glad I hadn't spent ticket money on it.) And we are big Star Wars fans.
But past that, my knowledge of geek-oriented film starts to looks like a desert wasteland. I've seen most of Spiderman on TV, but the sequel is an enigma to me. I haven't seen either X-movie. I only watched Fellowship of the Ring because I could borrow the DVD set from Pat. I still haven't seen the rest of the LoTR trilogy. Though I did re-read the books, for what it's worth. And I have yet to see the Matrix, the film that inspired this post. I know Pat's got a copy and I think it's time I bummed it off of him. There's this new Matrix-based rules-light rpg that's made some ways in the RPG.net set. It's called There Is No Spoon and it's written by RPGnetter and generally nifty guy Steve Darlington (a.k.a. SteveD). SteveD first came to my attention by virtue of his great reviews at RPG.net and his wonderful articles at Places to Go, People to Be, especially his Star Wars GM advice and his comprehensive History of Roleplaying series.
So in a nutshell, when SteveD writes a free rpg about kicking ass in the Matrix, then by golly I need to see the frickin' film. Even if I never run There Is No Spoon, I at least need to finally check out the movie. I know my logic here is a little bass-ackwards, but that's the way my brain works sometimes.
Thursday, October 28, 2004
While we're on the subject of superheroes and PDFs, I might mention that Bruce Baugh has a new PDF called A Fistful of Plot Devices, a how-to doc on organizing crises for superheroes. Basically, it's 19 pages of supers-oriented GM advice for five bucks. Not normally the sort of thing I'd be pimping, but we're talking about Bruce Baugh here. Indulge me for a few moments whilst I sing his praises. His credits are many, including Nexus: The Infinite City (the precursor to Feng Shui), several Feng Shui products, editing & development for the 2nd edition of Nobilis, and Adventure!, among other things. He's a highly talented individual. In his online persona he is one of the nicest, most even-keeled, and intelligent posters I have encountered on RPG.net. When he posts in a thread, there's usually little more to add to the subject. And when he disagrees with me, it always forces me to reconsider my own position. Does any of this stuff mean Fistful is automatically going to be a home run? Probably not. But the guy has quite a track record.
Wednesday, October 27, 2004
After looking over the stuff at Leisure Time, I left asking myself a question: Why is everything hardbound these days? A decade ago most of this stuff would have been released as floppy paperbacks. Remember when a game coming out hardback was a big effin' deal? The GURPS and HERO 4th corebooks immediately spring to mind. I mean, if softbound was good enough for Pendragon and most versions of Call of Cthulhu, why the hell is Paranoia XP hardback? Does hadbacking a book really sell enough extra copies to justify the higher price tag? I mean, if I had eighty bucks to blow on gaming stuff (ah, the good ol' days, when I had any bucks to blow on gaming stuff) I'd much rather get three, maybe four softbound products than 2 fancy-schmancy hardbounds. Maybe I'm the only one who feels this way, but the fact that Savage Worlds was a thin hardbound actually put me off getting the game for a while. I'm having a similar reaction to the forthcoming Castles & Crusades book, even though it's only twenty bucks. I keep thinking to myself "But if it was softbound, maybe it would only be fifteen." All in all, these inexplicable hardbounds just push me towards getting more PDF products.
Sure, one could argue that I am encouraging these dark athletic urges by buying them City Name Sports Team T-shirts. But what am I supposed to do? Get them a gift card to IAmATotalLoserWhoLivesVicariouslyThroughMillionaireAthletes.com?
And don't even get me started about country line dancing.
The preceding post was a joke. Mostly.
If somebody wanted to buy me a City Name hat for Xmas, that would be cool.
See, this is the reason why I think Pat is the kinda guy who should be running d20. He can take disparate items from various publishers and combine elements from them to actualize a clear vision. Pat has the potential to be the Doctor Zharkov of d20.
Basically, a D20 Modern (yes, I still sing it's praises) game, taking chunks of OGL steampunk, BESM, CoC D20 and ADVENTURE! Adressing my Winter Steele theorum, probably there would be suitable mods for ramping up players, maybe Action Points for benny action, nine lives or dramatic healing from Skull&Bones, even giving all PCs the Daring Template. I'd have to account for money/wealth, magic item availability, power level, cost, function, spells and other dissonant elements. Greyhawk is tenuously high magic in concept, but I'd prefer, as a lazy GM, to leave the 5th level spell limit of D20MOD, and make odd effects by GM fiat and greenronin's Modern Magic ritual system.
Here's the part where it gets tricky:I do think of this stuff, but have similar questions to you, ie: who'll play this? couldn't I just use Savage Worlds? Am I, Gamist, comfortable with storytelling? I've run dungeons before, but a campaign? mini campaign? how far from source am i going? spiralling house rules ending in fantasy heartbreaker wannabe? Will the kids dig Shadowrun minus the net?All of those seem like good questions to address prior to undertaking this sort of Frankensteinian system mayhem. "Couldn't I just use Savage Worlds?" is a question I've asked myself more than once regarding the Six Islands. I have yet to find a good answer, but I'm always reminded of a thread on RPG.net from about a year ago. Some 3E dude was wanting to initiate some non-gamers and rules-light types. He was fishing around for a watered down version of D&D with easier char gen and less maddening combat. Guess what got suggested? (Of course, part of me is still holding out for Castles & Crusades. I'm hearing a lot of chatter about how the new book allows for a lot of d20 stuff to be bolted onto it with little fuss.) It was then that I started to realize exactly how closely the systems were aligned. Compared to, say, Storyteller or the majority of indie stuff coming out of the Forge, SW looks a hell of a lot like 3E's ornery little brother. The teachers at D&D's old school probably think they know exactly how SW is going to act in their class. I guess I'm now in do-as-I-say-not-as-I-do territory as I type this, but I kinda think that if it takes Savage Worlds to get your game into actual play, then go ahead an use Savage Worlds. I don't take my own advice for several reasons:
- I'm a D&D man. To run a fantasy campaign without using D&D just plain rubs me the wrong way. Especially considering how much money I've invested in umpteen editions of the rules.
- Part of the initial concept of the 6 Islands Campaign was to do D&D with a more freak-intensive setting. To switch to a non-D&D system would be like painting an oil painting with watercolors. You still have a picture when you're done, but it ain't an oil painting.
- I'm a hugeass hypocrite.
Frankly, I see no reason why you should give a crap about creating a "fantasy heartbreaker wannabe". You're not looking to publish this idea, are you? You can be as kinky with d20 as you want in the privacy of your own home. Scaring off players is a legit concern, but at least we have a player pool to draw on. I think "guns in dungeons" ought to draw in a goodly portion of the D&D set, especially when we're talking about a d20 operation. If you put together a good players guide with full character creation rules, a useful combat summary, and a minimal campaign overview, I bet you could get the two or three extra people needed to get this puppy rolling.
"Will the kids dig Shadowrun minus the net?" God I hope so. The future is here and teh intarweb suxxors. These days I wouldn't be able to run a hacking sequence with a straight face if my life depended on it. "Okay, you spend d8 days sifting through pornsites and Nigerian scams only to find that your target is running a Windows box. No need to roll to infiltrate."