I've been approached by another fella who is interested in partnering up and taking the plunge into game publishing. We're talking maybe PDFs using the OGL and various OGL-like structures. I've had thoughts along these lines for quite some time, even moreso since I started checking out the sorts of things for sale at RPGnow. A good idea executed in 6 to 12 pages seems to be worth about a buck a copy to the PDF-buying public. I think there's a lot of smallish projects I could do, particularly using things like the anime SRD from Guardians of Order.
If I do get into the game biz, even in this small way, I will have to make some changes. At least some of my actual play will need to support whatever project I am working on. The 6 Islands Campaign would either need to be put on indefinte hiatus, scrapped or reworked as a viable commercial product. This blog will either need to directly support my game-writing or move down the priority list. In general, I will need to exercise more self-discipline. Less screwing around on the computer, more actual writing. Still, anticipation of the sense of accomplishment of writing and publishing even a tiny contribution to the hobby really electrifies me.
The ancient kingdom of Spidernesti
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"The House of Stars became the House of Spiders".
That's the line from Tanis's secret journal that the heroes managed to
decipher. And the druidess rea...
well Jeff,
ReplyDeleteas you know I am taking my own stab at game design. and while my efforts will probably never see publication (unless it's a vanity run for myself and friends) I have really had a great time so far doing it. my suggestion to you is to play it as you write it. put it to the test. dont write up 75+ pages of rules only to find out the game falls apart in actual play. take it a piece at a time, it seems to be working for me. as I write my own stuff I get really jazzed about what I'm putting down on paper, there is a definite sense of accomplishement that a chronic procrastinator like me really enjoys.
give it a shot buddy.
good luck,
Jeff M.