It occurred to me this morning that it would be cool to incorporate a stunt-rewarding mechanic into Savage Worlds. Last night when Kate O'Connor flipped onto the pool table and whipped a billiard ball at Umberto the Mook, I wanted to reward Kate's player. So I gave Joe a benny. That seems to be standard practice in SW: amuse the GM, get a benny. Still, even more than throwing Joe a bone, I wanted that stunt to succeed. In my opinion a good GM should want the PCs to kick ass and look good doing it. So here's my proposal for stunting in Savage Worlds:
So in last nights' case, Kate would get a d10 Wild Die on her attack against Umberto. The first aspect of the stunt is flipping up onto the table. The second aspect is using a billiard ball instead of her pistol. In addition to nifty moves, a cool quip a la James Bond or Mr. Schwarzenegger might merit a boost as well. An important thing to keep in mind is that repetition is the bane of stunting. If Kate used a billiard ball on a second attack, no stunt bonus would come into play.
If the GM finds a stunt cool and/or amusing, the character's Wild Die is boosted in size for each aspect of the stunt.
Incorportating this change to the game would result in Wild Cards becoming even more powerful than Extras, especially the PCs. The GM probably can't be counted on to keep up with the players in a stunting contest. And maybe you don't want to give the bad guys stunt dice at all. The GM rewarding himself for cool stuntwork is not the effect I'm aiming for here.