Operation Unfathomable Players Guide
2 hours ago
|Pitwin and Persimion carousing|
Hey Jeff! I've been thoroughly enjoying reading each and every "Vaults of Vyzor"-post on your blog (and a lot of your other stuff too), and it has inspired me to maybe try running a game like that myself, but for people at work.
I'd like to know more about the game in genera, such as:
What are your methods for running such a game? What you do for prep, how do you generally you run things, are there things that can be worth knowing for running a vaults-type game, any do's and don'ts, what are your five most valuable resources?
I'm pretty sure I'm not the only one who'd like to know more about this and maybe it could even be something you could write more about on your blog? Kind of like a "So you want to run your own Vaults of Vyzor-type game, eh?"-kind of post?
Anyway, I hope you keep running this game until the end of time, because I am enjoying reading the play reports a lotThanks for the kind words, Karl! I'll attempt to answer your queries here. You (and everyone else) should feel free to ask follow-up questions in the comments. Anyway, let's begin.
|by Sam Mameli|
|Greg's not his real name, but it's|
the closest you can get without
mastering Bugbearish vowel blends.
|insignia of the Duke of Ghouls|
|I love Sam's new illo of Yareh.|
|Not this kind of cyclops in a tux, the kind|
that has 13 HD and does 3d10 damage.
|I am loving my new|
wandering monster charts.