I actually update my 6 Islands Campaign blog! It's little more than 3E whining and lame excuses, but at least I made an entry. This conversation with Pat about getting off one's duff and running something has really made me think about the whole project. Do elaborate settings and intricate rules actually enable the kind of play that best suits me? The Mob War experiment has really forced me to rethink the way that I approach taking on a new campaign. With Mob War I went from "hey, I could do a ganster game" to actually running it, all in the space of two weeks. And Savage Worlds made that easy to accomplish.
PoP!
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I have drawn three pieces today, and this -- with no hint of irony or
self-deprecation -- is the best of them all.
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