One of the latest, greatest developments in the Old School Ruckus has been in the field of dungeon geomorphs.
DungeonMorph Dice project? For the longest time I didn't realize that Joe Wetzel, the dude behind that project, was the Inkwell Ideas guy. Since I didn't know Joe Wetzel from Adam, I had been silent about his kickass plan to put dungeon geomorphs on dice. I was kinda afraid to encourage people to check out his kickstarter funding project, for fear that they would be donating money to vaporware. But Inkwell Ideas has a proven track record of coming through with radical gaming stuff.
Alright, now that I've told everyone more than they probably ever wanted to know about dungeon geomorphs I can finally get to the point of today's post. I have a challenge for all you geomorph makers out their: vertical dungeon geomorphs. Rotate the field of view 90 degrees and put the emphasis on pits, ledges, slides, shafts, stairs, balconies, vast open caverns, deep chasms covered by bridges, waterfalls, pools with underwater accessways, etc., etc. What I want is the ability to run a crunchy dungeon adventure with only a cross-section view.
Here's some visual inspiration:
Structure for a Colonial Horrors Games
2 hours ago