tag:blogger.com,1999:blog-7652921.post3238914677194692706..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: an idea for the geomorphersJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-7652921.post-57622170554560141692011-05-06T09:10:14.310-05:002011-05-06T09:10:14.310-05:00Three sidemorphs posted on fictitious entry
http:...Three sidemorphs posted on fictitious entry<br /><br />http://fictitiousentry.posterous.com/sidemorphsshaneknyshhttps://www.blogger.com/profile/00788878579054443948noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-40953577385847008842011-05-04T11:37:38.361-05:002011-05-04T11:37:38.361-05:00Side morphs are much harder than regular morphs, f...Side morphs are much harder than regular morphs, for me at least. I find showing the overlapping depths is harder in a side morph than the same thing from a top down perspective.<br /><br />I'll have my first attempt posted later tonight.shaneknyshhttps://www.blogger.com/profile/00788878579054443948noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-73201399743924021202011-04-18T15:47:32.383-05:002011-04-18T15:47:32.383-05:00I started this geomorph "revival" by acc...I started this geomorph "revival" by accident one day while waiting for a doctor's appointment. I'm not surprised that other people are making geomorphs again - I'm stunned that they chose my template as the one to work with.<br /><br />I'm also a huge fan of side-view dungeon design (I've got a module that only has a side view map, and I try to include side views as much as possible in my multilevel dungeons.<br /><br />So yeah, peanut butter and chocolate you say?Dyson Logoshttps://www.blogger.com/profile/14352404068239792475noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-152718983305284322011-04-18T05:44:16.020-05:002011-04-18T05:44:16.020-05:00Well, I couldn't resist, that's for sure:
...Well, I couldn't resist, that's for sure:<br />http://rorschachhamster.wordpress.com/2011/04/18/quermorphs/<br /><br />Come on, let's do this!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-84456579637421488412011-04-17T10:04:59.066-05:002011-04-17T10:04:59.066-05:00Oh crap, darn it, are we really going to do the ve...Oh crap, darn it, are we really going to do the vertical ones too? Dang it, you know I cannot resist!matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-3105483807168093602011-04-16T11:04:33.855-05:002011-04-16T11:04:33.855-05:00@rorschachhamster: yes, exactly what I was thinkIn...@rorschachhamster: yes, exactly what I was thinkIng about. Thanks for proofing the concept. :)Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81685720065982446352011-04-16T10:16:04.009-05:002011-04-16T10:16:04.009-05:00It more than likely wouldn't be too tough to t...It more than likely wouldn't be too tough to tell the mapper to disable all rotation of tiles if tiles from a specific set or sets were used. I'd be cool with including something like this.David Millarhttps://www.blogger.com/profile/07879952623169381974noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-56941405844747762532011-04-16T10:02:46.149-05:002011-04-16T10:02:46.149-05:00Ok, look:
http://rorschachhamster.wordpress.com/20...Ok, look:<br />http://rorschachhamster.wordpress.com/2011/04/16/test-test/<br />I don't know how you could add what's behind these doors, or if this is too specific.<br /><br />Hm, a possibility would be do use doors or hallways that are aligned to usual top down geomorphs (20-30 feet from both sides), so you could make these tiles into a staircase for the ordinary ones... <br /><br />Waddaya think?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-3055132156269813012011-04-16T09:06:40.320-05:002011-04-16T09:06:40.320-05:00That last one makes want to go back and play Dark ...That last one makes want to go back and play Dark Castle!Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-22502606738178564062011-04-16T00:05:00.462-05:002011-04-16T00:05:00.462-05:00Interesting idea, the only thing I can see that wo...Interesting idea, the only thing I can see that would stop it is how to connect areas on the same level in a visually pleasing way. Maybe having some smaller utility connectors so you can put a small passage next to a giant cavern and between the two have a small piece that visually connects the two.Akhier the Dragon Heartedhttps://www.blogger.com/profile/01982936563965623813noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-89465939049444003612011-04-15T21:49:33.472-05:002011-04-15T21:49:33.472-05:00@Talysman: That's pretty much what I've be...@Talysman: That's pretty much what I've been thinking.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-85662277966697051762011-04-15T18:45:04.400-05:002011-04-15T18:45:04.400-05:00You could assume that a 10x10 vertical geomorph in...You could assume that a 10x10 vertical geomorph includes potentially two levels, with the geomorph exits in the same places we use for the geomorphs on Dave's Mapper. The default floor levels are thus 30' from the top and 30' from the bottom. You wouldn't be able to turn the geomorph, however.<br /><br />Also, allow doors or other exits to be placed within the geomorph, as in the last example you give, implying connections to a cross-section "behind" the currently-visible cross-section. This helps avoid linear dungeon levels.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-84548333126849948292011-04-15T14:37:42.159-05:002011-04-15T14:37:42.159-05:00Sorry for this second post but, yeah, links, whadd...Sorry for this second post but, yeah, links, whaddya gonna do.<br /><br />I found the one I "link to" above by searching for "Geomorphic Mini-Dungeon Modules" on abebooks.<br /><br />There's even a picture.Legionhttps://www.blogger.com/profile/14743073987491198533noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-48488024929687343762011-04-15T14:33:22.003-05:002011-04-15T14:33:22.003-05:00"Back in the day Erol Otus put out a set that..."Back in the day Erol Otus put out a set that was crazy intricate, but I've never even seen a copy for sale."<br /><br />Wayne has one:<br /><br />http://www.abebooks.com/servlet/BookDetailsPL?bi=3057489648&searchurl=bi%3D0%26bx%3Doff%26ds%3D30%26recentlyadded%3Dall%26sortby%3D17%26sts%3Dt%26tn%3DGeomorphic%2B%2BMini-Dungeon%2BModules%26x%3D0%26y%3D0Legionhttps://www.blogger.com/profile/14743073987491198533noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-48100571799000232022011-04-15T14:15:18.322-05:002011-04-15T14:15:18.322-05:00If you're interested in seeing Erol's _Fan...If you're interested in seeing Erol's _Fantasy Arts Enterprises_ Geomorphic Mini-Dungeons, I created a level using all of them @ http://www.greyhawkonline.com/grodog/gh_castle_grodog_level-foodling_with_geomorphs-fae-small.jpg<br /><br />Allan.grodoghttps://www.blogger.com/profile/11800184312511280050noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-37232627969185912222011-04-15T13:56:38.206-05:002011-04-15T13:56:38.206-05:00Can somebody please add Kellri's CDDs 1-4 to t...Can somebody please add Kellri's CDDs 1-4 to the OSR wisdom wiki? I don't know how to add pdfs and have to go do stuff.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-22337000563294708152011-04-15T13:55:47.806-05:002011-04-15T13:55:47.806-05:00I had actually thought about this very thing but I...I had actually thought about this very thing but I got hung up on how to standardize the connections. But I think it can be done and now that the gauntlet has been thrown down I think I'll give it a shot.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-71892345209565633542011-04-15T13:52:41.280-05:002011-04-15T13:52:41.280-05:00JB - That's from Dungeoneer Journal issue #23,...JB - That's from Dungeoneer Journal issue #23, IIRC. It does not illustrate anything from an article, but rather serves as filler.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-65997211007162561982011-04-15T13:26:55.496-05:002011-04-15T13:26:55.496-05:00I don't know what that last cross-section is f...I don't know what that last cross-section is from...can anyone tell me? Thanks!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81407039315946520642011-04-15T12:39:40.829-05:002011-04-15T12:39:40.829-05:00now thats an interesting idea, only poblem would b...now thats an interesting idea, only poblem would be if i brought out a set with this idea i'd feel like i'd be stealing a excellent conceptMobiushttps://www.blogger.com/profile/15733451381606056789noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-47685439077694874222011-04-15T12:34:57.994-05:002011-04-15T12:34:57.994-05:00My favorite geomorph set -- and it tells you what ...My favorite geomorph set -- and it tells you what kind of DM I was and still am -- was the City Geomorphs, which were never reprinted or reissued as PDF, to the best of my knowledge.<br /><br />I'd also strongly recommend the Judge's Guild Castle Book, Village Book, Temple Book, etc, series. I think JG still sell PDFs of them, and they're not at all hard to find cheap at larger cons.Lizardhttps://www.blogger.com/profile/11612692415592670468noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-14405477741276334692011-04-15T12:26:47.548-05:002011-04-15T12:26:47.548-05:00The folk over at Gaming Paper have released a 100 ...The folk over at Gaming Paper have released a 100 page pack of essentially geomorphs in the form of a big dungeon -- http://www.gamingpaper.com/adventure_maps.phpAndrew C. Durstonhttps://www.blogger.com/profile/12009795254968642036noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-82216849730611721762011-04-15T12:19:58.202-05:002011-04-15T12:19:58.202-05:00Rients nailed it:
Old School Ruckus...
Yes indee...Rients nailed it:<br /><br />Old School Ruckus...<br /><br />Yes indeed.scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-17179822058226313722011-04-15T11:38:23.511-05:002011-04-15T11:38:23.511-05:00What a neat idea. :)
I suggest making the bottom ...What a neat idea. :)<br /><br />I suggest making the bottom of each 'morph be the ground with or without holes / pits / stairs to whatever is below. The top of the 'morph could be left off making it either sky OR if another morph was put on top its ground would become the ceiling. Alternately you could draw stalactites etc along the top of the screen... <br /><br />Too bad I'm at work today and can't make one right now! :-PAnonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-7770254061301478302011-04-15T11:27:10.336-05:002011-04-15T11:27:10.336-05:00I prefer Old School Ruckus to any other term hands...I prefer Old School Ruckus to any other term hands down.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.com