Tonight is the first run of my new Star Wars campaign. We're using the Saga edition rules, but I hope to run it with a lighter touch than my recent D&D outings. We took 'getting the rules right' very seriously, but for this campaign the emphasis will be on getting Star Warsy action first, correct rules interpretation third. (What's second? I dunno, but I want to leave room for something else to be second.) I think my Prussian pal Settembrini would call this method "roll & shout".
We'll be starting the campaign in media res, which is Latin for "Look out! TIE Fighters are zapping your ship!"
The Year of Playing Dangerously
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Stuart and I have embarked on an optimistic and perhaps naïve attempt to
get more regular wargaming done in 2026, and have pencilled in a rough plan
to pla...
We'll be starting the campaign in media res, which is Latin for "Look out! TIE Fighters are zapping your ship!"
ReplyDeleteThere is no other way to start a Star Wars campaign. It's illegal, and you turn yellow.
My campaigns always start in a darkened starport, with a nervous NPC saying something like "You're sure the Empire won't get wind of this?" [two-beat pause] followed by a hail of Stormtrooper blaster-fire.
ReplyDeleteSo, similar aesthetic, just on feet.
Crap! I'mgonna take two actions-- one to dodge into the alcove to my right, the other to draw my bla--
ReplyDelete...
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ahem.