So in last Friday's game a couple of PCs caroused successfully, so I should really share some drunken news about the ol' dungeon situation.
Durgar Ironfoot, Skole the Viking and Philip the Black spent some time digging through the big pile of rubble that used to be the main keep of Castle Dundagel. Well, Philip the Black didn't actually do any of the digging. He let his henchweenie do the work for him. Near sundown they cleared a narrow accessway to a wide set of stair leading down into some unknown part of the dungeons. The number of sinister crows in the vicinity had been steadily increasing as nightfall approached, so the party decided to get back to the abbey before the sun set.
The next day, with the addition to their party of the cleric Geoffroy of Cornouaille they descended the stairs in search of treasure and glory. As I recall the only treasure found was a magic-user scroll with a spell from the Arduinian Age, mostly the poor deluded fools encountered brain-hungry zombies, rabid rats (one of which killed Philip's henchman) and several trapped doors. The expedition ended prematurely when the dwarf Durgar narrowly avoided the gaze of a trio of medusae, who then proceeded to chase the party right out of the dungeon.
So if you encounter one or more snake-haired ladies on the grounds of the ruined castle, you know exactly who to blame.
The Quick and the Dead - Still disagreeing, today Jake will attempt to convince me that we should play D&D using speed factors for weapons. Has Jake gone mad? Find out... *Zak...