Thursday, February 17, 2011

Arduin Grimoire, part 10

We're finally to one of the best parts of the Arduin Grimoire: the monsters.  Each monster is given hit dice (often a range of possible hit dice), Speed in inches, Dec score, number appearing, % Liar, attacks/damage and a few lines of description.  I wasn't kidding about % Liar, the "% in Lair" stat was misspelled in OD&D and Hargrave just went with it.  So here are the monsters.

Air Shark - Big ol's sharks that swim through the air.  They float by means of internal hydrogen bladders, so when killed they go up like the Hindenburg.
Blue Bellower - Really loud giant beetles with shiny carapaces that reflect  lightning bolts.
Boogie Man - an undead jerk that turns its victims into shadows, dig the creepy illo:


Deodanth - Described as "tall ebon humanoids with flaming red eyes".  Pretty badass in a fight.  Are these from a book I've never read?
Doomguard - animated suits of black platemail that do normal weapon damage plus d10 Str points per hit
Emerald Ooze - high power attack slime, gets d8 pseudopod attacks per round, each does 4d10 damage and turns survivors into fellow Emerald Oozes.
Ghost Crab - giant ass undead crabs that drain levels when they catch you in their claws
Grey Horror - giant scorpions as big as your house; their stinger venom paralyzes unless you're a hobbit, then you melt
Hell Horse - undead horse, they hate dwarves and always attack them
Hell Maiden - skull-faced valkyries, totally metal
Hell Star - kinda like a giant will-o-wisp, envelopes you then you go blind plus lose 3 levels per round
Ibathene - a giant one-eyed lizard-beast beast up to 120' long and 50 hit dice in size, Hargrave notes their tongue can lift a fully armored man on horse and their claws can snatch up 6 dudes at one go, can fight for d20 rounds after death due to utter stupidity
Knoblins - half goblin/half kobold "and a smidgen of bat"
Kobbits - kobold/hobbit hybrids, they love scones
Maggoth - imagine if purple worms were maggots and the earth was a giant corpse
Morghoul - like a ghoul but more so, their claws paralyze but their bites cause rotting
Phraint - one of Arduins signature humanoid species, these guys are 9' tall mantis/ant warriors
Red Fangs - giant leaping spiders, their poison is deadly except for elves who are paralyzed instead, these guy love the taste of hobbit so they always attack the wee bastards first
Saurig - lizardmen who are "100% unslowable but are highly susceptible to sleep spells"
Skyray - looks like an aerial manta, but is actually a deadly fungoid lifeform
Spiga - intelligent spiders made of metal
Teng - 4" to 7" long beetles with arrow-shaped head, these guys appear in swarms of up to 10,000
The Helltide - a swarm of thousands of 6" to 9" long ants
Thermite - giant termites that are on fire
Thunderbunnies - rabid jackrabbits appearing in hordes of up to 100,000 members

Seriously, without clever play or powerful magic there's nothing preventing the above three horde monsters (Teng, Helltide, Thunderbunnies) from killing the whole party and destroying a repectable chunk of your campaign setting.

Tryvern - a wyvern with three heads and three tails
Vroat - one of my favorites, basically a giant toad with the head of a crocodile, it leaps at you then eats your head
Wyvergon - fat wingless wyvern that breathes petrification gas
Yellow Peril - less racist than it sounds: an amber-hued giant snake that spits acid
and some new golems - Silver, Gold, Mithril, Adamantine, Orichalcum, Shadow and Light.  The Adamantine variety has a disintegration beam.

Next time I'll tackle Hargrave's ideas for hell and the demaniacal inhabitants thereof.

17 comments:

  1. Brilliant. Why wouldn't you play in this setting all the time? This is much more fun than seventeen types of dragon.

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  2. Deodanths sounds like an homage to the deodands from Vance's Dying Earth.

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  3. In the version of Arduin I have ("The Compleat Arduin"), a lot of those monsters (including deodanths) are player races.

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  4. Anonymous8:23 AM

    The yellow perils spits acid *and* some new golems? Harsh!

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  5. Golem-Spitting Yellow Perils? Sign me up!

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  6. So glad you're back to covering this!

    I guess Kill Kittens were in another book... probably Runes of Doom, IIRC. (I converted the Kill Kittens to 4e, some very early work that seriously needs revision (http://mrlizard.com/dungeons-and-dragons/dungeons-and-dragons-4th-edition/kill-kittens/ .) I also have one of my usual tedious, rambling, rants on Arduin -- it's supposed to be about the green slime golem, but it's mostly about how cool Arduin is -- at http://mrlizard.com/rules-and-variants/breakfast-crunch/green-slime-golem/ .

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  7. Anonymous9:59 AM

    Back in the mists of time when I played in an Arduin campaign we always feared running into a thunderbunny herd, horde, whatever.

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  8. Ha, Hargrave Hates Hobbits ;)

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  9. Deodanths sounds like an homage to the deodands from Vance's Dying Earth.

    "Homage" is a kind of putting it, but, yes, deodanths are clearly derived from Vance's deodands. The description is nearly identical to the one from The Dying Earth.

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  10. I love paging through the Arduin stuff, but it seems like such an odd contradiction of gaming types. The ultimate high-level, Monty Haul game, mashed up with the worst in old school Killer DM trappings. I'm not sure how those two were reconciled in Dave's actual game.

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  11. @Iron Goat -- the two tended to feed on each other... first you hand out the +10 sword of total godkilling, then you make up the antimatter admantium mithral dragon that's immune to the sword...

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  12. What about the vampusa? Different book?

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  13. Anonymous5:21 PM

    Sounds like Spiga was taken from the giant spider in certain Godzilla movies. That's one of it's names (AKA: Kumonga)

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  14. Vampusa and Killkittens are in later volumes.

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  15. AWESOMMMME!!! not only evocative in a gaming sense, but you also just gave me at least 5 new names for my upcoming music projects!

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  16. These would all make great Encounter Critical monsters.

    I used to have the first few Arduin books back when they first came out; I have no idea what happened to them.

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  17. Yup, he took the basic idea for Deodanths from the Dying Earth and gave it his own spin. I would also say the Dragon cats of Lin Carter's Lemuria may of helped a bit as they to go by the similar name of "Deodath".

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