I've started a thread at theRPGsite about Guns in 3.5. I'm looking for ways to jazz up flintlocks and such for my upcoming Sky Pirates of Eberron campaign. Any input from d20 mechanical wonks would be greatly appreciated.
"Man, is there anything Jeff CAN'T do when it comes to gaming? This guy is like a critical 20 every roll. Jeff can bite the heads offa five game geeks, including their sorry-ass DM, and spit 'em into a large duffel bag ONE AT A TIME!...that's just the kind of messed up bastard he is! You think yer a gamer, punk? Well..do ya? Jeff will depants your weasel-ass right in front of your grandma."