I actually update my 6 Islands Campaign blog! It's little more than 3E whining and lame excuses, but at least I made an entry. This conversation with Pat about getting off one's duff and running something has really made me think about the whole project. Do elaborate settings and intricate rules actually enable the kind of play that best suits me? The Mob War experiment has really forced me to rethink the way that I approach taking on a new campaign. With Mob War I went from "hey, I could do a ganster game" to actually running it, all in the space of two weeks. And Savage Worlds made that easy to accomplish.
Red Sun Dry Blood Hexcrawl Part 3
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Here’s the second column (B) from the hex map. Column B B1: Badlands with
fairy chimneys. 1. Underground village of deformed humans (victims of The
Spill)....
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