Terminal City is fun, wish you were here...
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How I use the Random Encounter table...
Roll.
No, can't use this, this looks more interesting than the rest of the
adventure.
Roll.
Meh, that's k...
Wednesday, March 08, 2006
My Bluff Was Called
I make no effort to keep up with the products coming down the pipe over at the Wizards of the Coast, but the players in my D&D campaign do. And sometimes they want to incorporate into their PC some new megapower in the latest hardback. I think that my game is pretty loosey-goosey as it is, seeing as I allow pretty much all the material in the core books, the Complete series, the Miniatures Handbook, and some goodies from Unearthed Arcana. But I told the group, half in jest, that if they bought me a copy of another Wizards product then I would allow it in my campaign. Well last night it happened. Doug handed me a spanking new copy of the Spell Compendium. The game was derailed for a while as the party magic-flingers re-examined their spell loadouts. Boy, were they happy to get some new toys to play with! Like kids in a candy store. For my part I regret nothing. I haven't known exactly what weird powers the PCs could manifest for pretty much the entire duration of the campaign. One more book of spells I haven't read isn't going to do much to widen this ignorance. I know some GMs think it's important to know the full capabilities of the PCs. Those people won't be surprised and delighted by their players nearly as often as I am. Besides, I'm too damn lazy to read all those character sheets.
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