Wednesday, April 19, 2023

a typical spellbook from the Dillhonker City campaign

Title(s): Grimoire of Par Kaar, The Blue Book of Waaz

Language(s): Demonic, with some marginalia in Smadj

Period: The chaotic days of the Wizards of Old.

Author: The obscure wizard Par Kaar, with some additions by an unnamed apprentice of his and margin notes by a later hand but in the ancient hieroglyphs of a nearly-forgotten language.

Blasphemy: The world is a bit like a planetary turducken, with a second, smaller world inside it, and a third, even smaller world insider that one.

Spells: 

  • Magic Aura (reversible) (standard LotFP version)
  • Slivers of Stone (Invocation/Evocation) (Great Net Spellbook, sixth edition)

Range: 30 yards + 10 yards per level
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: One creature
Saving Throw: None
Author: Peter Gourlay <gourlay@slais.ubc.ca>
This spell creates a stream of sharp stone shards that unerringly hit their target. The stones inflict 1d4 + 1 points of damage. For every three levels gained, the wizard inflicts another 1d4 + 1 points of damage. This spell is the earth elementalist version of the magic missile spell, and protections against that spell are also useful against Slivers of Stone. Slivers of stone has the same limitations as magic missile. The material component of this spell is a handful of stones, which must be thrown at the target. 

  • Par-Kher’s Pain Blast  (Arduin Grimoire III)

Level: 4th Area Effected: 30' diameter. Number Effected : All within 30' diameter. Effects: Blast of sheer pain. All within go insane with pain for the number of turns less than 20th level they are. Range: 120 feet. Save negates.

  • Animate Dead (standard LotFP version)  

Note 1: The spell name and the title of the book have different spellings of the relevant wizard's name. Par Kaar/Par-Kher is inconsistent in his spelling practices in general.

Note 2: There may have been more spells in this spellbook at one time, but the last 33 pages have been scribbled over by either a mad man or a really determined toddler. Nothing can be gleamed of the secrets written on these defaced leaves.

5 comments:

  1. Love it, in particular the scribbled content pages :D If an MU was to repair/cleanse those pages (by looking at the palimpsest text, by limited wish, etc.), do you have any idea what additional content is in the book?

    While I regularly use spells from non-TSR AD&D sources in my games, I don't often use ones from Arduin---I should look at them again soon! When generating dungeon monsters by level, I have a system for including books like Monsters of Myth, Malevolent & Benign, et al, but I don't usually do the same when generating spells in scrolls (unless making a new book up from scratch, of course).

    Allan.

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  2. Allan: in the event that the pages are repaired, I would have to roll up some more spells.

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  3. Selling it. How much?

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  4. Anonymous11:09 AM

    A wizard named Thruppo will give you a choice of 750gp or 500gp and a magic lollipop.

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  5. Anonymous9:04 AM

    I love seeing the Arduin stuff in use. Hargrave had so many brilliant ideas buried in those books.

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