Thursday, August 05, 2010

2?

Reading all the comments to Tuesday's proposal for "Jeff's Stupid Rules" it seems like folks want at least two different things:
  • An old school rule book that basically allows you to play something recognizable as pick-up D&D in a booklet format. 
  • Something like Dave Hargave's original Arduin Grimoire, a not particularly systematic collection of mechanical bits and bloviation, perhaps with a brief dungeon or wilderness thrown in.
Certainly I can't do both of these in a single booklet in 32 digest sized pages.  Getting a useful amount of spells, monsters and treasures into 32 pages along with chargen and combat is enough of an undertaking.  I could maybe go up to 48 digest-sized pages, but that would be a hard limit.

There's nothing stopping me from doing two books, though.  And for those of your who want both under a single cover I could do a two-in-one volume on Lulu.  It might end up being a slightly different format than my previous stapled A5 booklet, if in layout the combo version ran over the hard limit of 64 pages.

Does that sound reasonable?

11 comments:

  1. Players Booklet with classes and basic rules, and a GM booklet with monsters, etc. That works.

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  2. Of the options you present, I like the second better.

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  4. Whatever you decide I'm gonna get it.

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  5. #2..#2..NUMBER TWO!!

    Although your retro clone would be pretty sweet!

    BOTH...BOTH...BOTH!!

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  6. "Certainly I can't do both of these in a single booklet in 32 digest sized pages."

    I really think you could. With a tight (but still nice) layout, that's between 15,000 and 20,000 words. Given that good game-writing is 4x the density of typical industry stuff, that's up to 80,000 words equivalent in terms of what people are used to ... (and I think you're up to that standard easily if you decide to be).

    One of these days I want to do my own basic stompy rules, but that's about ... oh, fifteen projects down on the wishlist, so anytime in the next decade I need you to do it for me, because nobody out there's come close yet and you, Obi-Wan, are my only hope :)



    So if you need a project editor ...

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  7. Anonymous2:10 PM

    Jeff, I think that's reasonable but just do what fires you up !

    If you wanted someone really stupid to playtest stuff, my hands in the air :D

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  8. Jeff, "reasonable" and retro/stupid meet nowhere in your tricircular graph model thingy! In the words of Chief Wiggum, "if it feels good, do it."

    I would get both, but would prefer them separate, but who am I?

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  9. giantbat6:17 PM

    Jeff's Stupid Rules and Jeff's Stupid Grimoire, separate digest-sized books. That would be ideal.

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  10. As far as I am concerned, 32 pages is a soft limit, I could certainly live with 48 pages, but I think that is the upper limit, 64 pages is too much. The idea is I should be able to print it on my home printer and bind it with a single staple in the upper left hand corner. If you plan on doing two books, make the second one an adventure.

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  11. Anonymous1:53 PM

    You must do what you feel is right, of course.

    (I'd suggest sticking with the 32 page RPG rulebook, and maybe adding on a 32 page sourcebook of extras though, if you want advice. Go ahead and make a single 64 page book offer after both are done if you want, too.)

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