The quote below from the Fat Gregor material in Critical Miss, issue 8 has haunted me since I first read it.
D&D is about quests for glory and riches; WFRP pretends to be the same, but in fact is about the PCs' day-to-day fight for survival in a universe that hates them. If you don't finish each adventure worse off than when you started it, your GM is doing something wrong.
--James Wallis
How to Hexcrawl, The Easiest Way
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There are many creators [1] [2] [3] [4] detailing in great detail or
simplified form, their unique ways to play a hexcrawl, in terms of travel.
I have dabb...
Yup. You should be able to spot an experienced WHFRP party easily at a distance: missing limbs, eyepatches, scarring social diseases, a rattle in the lungs, and half a dozen horrible mutations.
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