Our heroes show up at a mostly abandoned Darklighter Ranch, one of the more prosperous moisture farms in the Tosche Station area. Most of the people and droids are out trying to pick up the trail on the Sand People who abducted Biggs' kid sister Cindel two nights earlier. Two hired hands were left behind to repair the blasted door to the main compound. Ivuur the alien jedi helps repair the doot and she notes that the blast marks were too precise for Sand People. Meanwhile Rand (IIRC) heads to the outhouse to see a man about a bantha. We have a brief discussion about how every possible drop of liquid is harvested at a moisture farm, but I decide against explicating the actual apparatus involved. When setting a mood sometimes a suggestion works better than an explanation.
Tiberius Starwalker whips out his tricorder and picks up the an ion trail suggestive of a souped up landspeeder heading towards the Jundland wastes. The party confirm that no one in the Darklighter household drives a turbospeeder, so they decide the trail must lead to the fake Sand People. As they get ready to leave one of the farmhands gives each of the PCs a space brewsky as thanks for the help with the door and all. The players inquire if my ale quaffing house rule is still in effect. I don't know about you, but I reserve the term 'house rule' for things that I will use in any game I run, so I agree they can continue to imbibe alcohol once per session for d6 healing.
Meanwhile an ambitious young junior lieutenant had taken some intiative and gotten one of the tripod-mounted Gatling lasers out of the base armory. His men were setting it up in the hallway outside the lab but the PCs caught on and broke up the operation before they could open fire. The imperial troops routed under heavy blaster fire but the young officer stood his ground, exhorting his men to rally. I described the officer as a kid who was too young to have made it out of the academy, his family must have bought a commission for him. Rand did not hesitate to blow this young punk away even though the kid wasn't actually firing at anyone. Maybe it's only retroactively that I now see his shooting the lizarddog as stone cold. The two incidents in one night gave the scoundrel a definite Han Shoot First edge, at least in my mind.
We're nearing the end of the alloted gaming time, so we quickly wrap up at this point. The party quickly loots an armory they stumble upon. The stolen arms, mad science victims and monster droid are crammed into the back of a heavy transport speeder they find in a hanger area. Speaking of the hanger, when they arrive they see a small silverly starship shaped like an asymmetrical crescent taking off. The fire some blasters at it but we all know that never works. I had expected the party to kill the mad scientist and steal his starship, but maybe they can do that next time they run into him.
Two of the party members earned enough XP to reach level two, so first thing we'll do next session is go through the level-up procedure. Then we'll deal with the consequences of them wrecking an Imperial installation and stealing the Empire's stuff.
A Supers Campaign Idea from the Vaults
1 hour ago