BRUTICUS ACHIEVED
-
So I was diagnosed with epilepsy yesterday. Yay. In happier news I also got
hold of Swindle, after a scary few days when I feared he had sold out. Here
he ...
Saturday, December 26, 2009
Wednesday, December 23, 2009
Winter War approaches!
The latest installment of Winter War, my local game convention, will be happening on the last weekend in January. My games aren't on the schedule just yet but I've signed on to run Encounter Critical in the Friday evening slot and Empire of the Petal Throne on Sunday afternoon. Don't let Tekumel's reputation for setting heaviness scare you off my EPT game, as my approach will be the same as when I run D&D at cons: we're here to fight monsters, find loot, set off traps and laugh at it all. Don't think of it as Professor Barker's Masterpiece Milieu, but rather as Crazy Uncle Phil's Weirdo D&D Variant.
Sunday, December 20, 2009
eXPloration
I've seen things you people wouldn't believe.In addition to being one of the coolest lines ever to be uttered in a movie, Roy Batty's death speech at the end of Blade Runner speaks to me about the nature of adventurers. A good adventurer isn't just a corpse count and a treasure tally. Part of an adventurer's soul is wrapped up in the places they've been and the wonders they've beheld.
Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhauser gate.
All those moments will be lost in time, like tears in rain.
Time to die.
MERP and RoleMaster have this rule where you earn 1 experience point for every mile travelled. Since it takes 10,000xp to make level 2 in those systems travel isn't the most efficient way to make your sorcerer's apprentice into the next Gandalf, but you could do it. I like the idea of XP earned for visiting new and exciting places, but I'm not sure I like a flat amount per mile. Here's an alternative idea.
Get out your campaign world map (and key if you've got one). If you need don't already have a campaign world to set your fantasy adventures then I recommend starting with Points of Light and/or Points of Light II, but this method should work with any campaign setting. Okay, you've got the campaign map in front of you. Now imagine which of the places on the map are the coolest to visit. What places are breath-takingly beautiful? Which locations are desolate beyond imagination? What spots on the map have no mortals seen in generations? What places surge with magical energies or reek of unholiness?
Take your ideas and make a list of places from most awesome to least awesome. As an example, I'll give a quick look-over to the hexmap in the center of Geoffrey McKinney's mind-rending Supplement V: Carcosa. The following places strike me as particularly nifty:
- Carcosa (the haunted city in hex 1507 from which the setting derives its name)
- Mount Voormith'adreth (Shub-Niggurath's lair in hex 0402)
- Crystal City of the Space Aliens (hex 0604)
- The Shards in the Blighted Lands (hex 2303)
- Lake Hali
- Damned Isles
- Thaggasoth Peaks
- Yaglogthotep Forest
- Icy Wastes
Next think about how much you want to award pure exploration in your campaign. I find these sorts of decisions hard to make in the abstract, so here's the a line of thinking that might help: A newly minted PC decides to cross the campaign map to visit the top item on your list, how close should they be to 2nd level after such an achievement? Set aside any thought as to encounters along the way, we're talking here strictly about the effect of the experience of visiting the location. How changed will the PC be on their return from this fey place?
If I were to run Carcosa I definitely would want visiting the city of Carcosa itself to be a life-changing experience. So let's say I go overboard an establish a 2,000xp award for visiting the place. Once I have the top item set, I can eyeball the rest of the list:
- Carcosa City: 2,000xp
- Mount Voormith'adreth: 1,500xp
- Crystal City: 1,000xp
- The Shards: 500xp
- Lake Hali: 250xp
- Damned Isles: 200xp
- Thaggasoth Peaks: 150xp
- Yaglogthotep Forest: 100xp
- Icy Wastes: 50xp
Now, we can glam up this simple chart quite a bit with a special rule for some of the items:
- Carcosa City: 2,000xp but must spend one night in city
- Mount Voormith'adreth: 1,500xp for the first human to climb to the peak, 0xp thereafter
- Crystal City: 1,000xp but must enter the Dome
- The Shards: 500xp
- Lake Hali: 250xp if Carcosa City is viewed in the moonlight
- Damned Isles: 200xp for first island visited, 100xp per island thereafter
- Thaggasoth Peaks: 150xp if mountains crossed, double if it takes two hexes to get across
- Yaglogthotep Forest: 100xp
- Icy Wastes: 50xp but 200xp for crossing hex 2210, "The Frigid Heart of the Wastes"
- See a dragon fly overhead: 100xp but 0xp if pooped on
- Ride a dragon: 500xp first time, half for each additional ride
- Dance with the fairies: 300xp
- Watch a city burn: 150xp
- Shipwrecked: 100xp, but 0 if you sabotage the vessel
- & etc.
Second, when the players accomplish one of these goals, sell it. Break out that over-the-top poetic voice and use those fifty cent words. Have word get around, with peasants in the street whispering "There goes Lucas of the Amber Blade, he's the only man to ever cross the Shimmering Desert and return!" Most players eat that stuff up.
Saturday, December 19, 2009
youtube awesome/cheesy movie trailer linkdown!!!
The Dark Crystal
Krull
The Beastmaster
They Live
Hawk the Slayer
The Sword & The Sorcerer
Battle Beyond the Stars
Big Trouble in Little China
Remo Williams - The Adventure Begins
Logan's Run
Adventures of Buckaroo Banzai
Escape from New York
Barbarella
Megaforce
That last one's not a trailer, as I couldn't find one. But that scene pretty much tells you everything you need to know to make up your mind about the movie.
Krull
The Beastmaster
They Live
Hawk the Slayer
The Sword & The Sorcerer
Battle Beyond the Stars
Big Trouble in Little China
Remo Williams - The Adventure Begins
Logan's Run
Adventures of Buckaroo Banzai
Escape from New York
Barbarella
Megaforce
That last one's not a trailer, as I couldn't find one. But that scene pretty much tells you everything you need to know to make up your mind about the movie.
Friday, December 18, 2009
two from Jamie Mal
As usual there's been some good stuff over at Grognardia this week. I wanted to respond to two of them very briefly.
- Although I'm one of the guys that idolizes the '81 Basic D&D rules, I think holding up the 64 page book as a standard or ideal may be an error. If we need a gold standard (and I'm not sure we do) then I want to offer up digest-sized stapled booklets in the 24 to 48 page range as an alternative. Drop a little money on a long-necked stapler and suddenly ordinary printer paper and cardstock can turn ideas into cheap and easily portable gamebooks.
- Jamie Mal's retrospective of Star Frontiers reminded me of one of my favorite parts of the Star Frontiers Knight Hawks ship-to-ship rules: The hit location chart included the possibility of a fire onboard your vessel. As long as the conflagration continued you rerolled on the damage chart each round to see what other parts of your ship burned down. More spaceship games should include that. Being on fire in the real world is not fun. Being on fire in a game? Hilarious.
Wednesday, December 16, 2009
Adventures in the Nth Imperium

So here's a campaign idea I've been kicking around in my head off and on for a couple of years. Feel free to steal it for your home game if the spirit moves you. One of my favorite popular science books of the last decade is Fred Adams and Gregory Laughlin's The Five Age of the Universe. I've squeezed some mojo out of this particular gem once before. Today I'm going to tackle the idea on page 74 I mentioned in that old post.
The premise these guys tackle is diabolically simple: what if we run out the clock on the cosmos? Assume everything presently (well, circa 1999) understood about quantum mechanics and astrophysics is right, what happens to the large scale features of the universe over the course of a trillion years? A quadrillion years? A googol years? Turns out some pretty crazy stuff goes down, which can all be broadly divided up into five different periods. Hence the title.
According to Adams and Laughlin's analysis, we are presently living in the Second Age of the universe, the Stelliferous Era. That's the time when stars are plentiful and varied, spanning the first stellar ignitions after the big bang until the last miserly red dwarf sputters out sometime around 100 trillion years from now (give or take). That's when the Degenerate Era begins, a period where the only vaguely starlike objects left in the universe are white dwarfs, brown dwarfs and black holes. The Degenerate Era is when the Nth Imperium campaign happens.
This is the part that comes straight from Five Ages, in the form of a short fictional introduction to the chapter on the Degenerate Era. In this piece the authors imagine a future humanity as living in Dyson sphere type shells surrounding white dwarfs, the last bright emitters of radiation in the universe. Planets have long been abandoned since they no longer have suns to warm them and power biological processes. Only by completely enclosing white dwarfs in solar panel arrays can future society tap enough energy to sustain itself.
Imagine this set-up for a moment as an oddball Traveller game, where all the usual things that can happen in standard Trav are available against this unorthodox backdrop. Good ol' hydrogen, the fuel source for standard Trav FTL drives, ain't as plentiful as it used to be. The only easily accessible hydrogen sources left in the universe are the brown dwarfs, substars that never achieved sufficient mass to ignite the fusion process. In the realm of Nth Imperium, brown dwarf mining is a major factor in the maintenance of interstellar society.
Incidentally, the Dyson sphere white dwarfs, brown dwarf mines and black holes will be a lot less densely distributed throughout the galaxy than stars are today. Imagine a standard Traveller sector map with only a few dozen non-empty hexes instead of the normal 300-500. For Nth Imperium I would posit Quantum 2 Jump Technology. A Q2 jump drive can hop its jump number squared, allowing a jump-6 drive to travel 36 hexes in a single trip. Basically Q2 types drives allow for 'controlled misjumps'.
The wee tale on page 74 suffers from the same basic flaw as most future societies in science fiction: the assumption that people in the future will act just like the folks you meet at the grocery store, except they'll wear shiny silver pantaloons. In this case we're not going to solve that by trying to project some weird transhumanic society. We're talking about people who live so far in the future that they talk about the Sun as a long-gone by-product of the Big Bang. Imagine a timeline from the Big Bang to Now. Stack nearly seven thousand of those babies from end to end. That's how far in the future the Nth Imperium can be found, you can fit about 6,700 everything-that-has-ever-happened in the same period of time. Big Bang to now: one inch. Big Bang to Nth Imperium: nearly two football fields.
The sheer difference in scale demands that merely cyborging up the future ain't gonna cut the mustard. Think about how much 1977's Traveller missed the boat by in terms of computer technology. The first printing of Traveller measured computer memory in K and computer mass in tons. It took a few measly years of realworld technological developments to completely obliterate Trav's predictions of computer technology a mere 3,000 years in the future. Multiply that staggering miscalculation by ten billion to find our margin of error. It just ain't gonna work. Homework: if the sum of human knowledge, X, is presently doubling every five years, how big will the sume of human knowledge be 100 trillion years from now? For extra credit, compare your total to the number of grains of sand in all the beaches of the earth or all the synaptic pathways in the average human brain.
I see two solutions to getting a handle on the social milieu of the Nth Imperium. The first is to assume that rather than a technological singularity sometime in the future, humanity hits some sort of technological and sociological plateau. I reject that option as boring. I'm not about to substitute boring for baffling. I want a setting that is both weird and comprehensible. That's where my good buddy Fred Nietzche comes in.
I'm pretty sure it was Nietzche's Thus Spake Zarathustra where I first encountered the idea of the Eternal Recurrence. I've read a fair bit of Germany's craziest philosopher (at least in translation), but I won't pretend to have any deep understanding of the dude's work. But that won't stop me from woefully misunderstanding him and using that folly to power a game. So in this particular context I've decided that the Eternal Recurrence refers to the cycle of human history, in direct contrast to the arrow inherent in physical cosmology. To put it simply: there was a Roman Empire, there will be a Roman Empire again. And again and again. Over 100 trillion years there may be a thousand Roman Empires, a thousand Marcel Marceaus, a thousand House Unamerican Activities Committees. So when your Q2 jumpship lands at a white dwarf Dyson, you may bump into Mark Twain at the starport bar. Thomas Jefferson may be president of the subsector. Blackbeard is definitely a space pirate. Moreover, since pretty much every other science fiction setting is far, far younger than the Nth Imperium, you can pick one or two of your favorite sci-fi galaxies to be part of this recurrent history.
But why is Mae West, Adolf Hitler and your crazy uncle periodically reincarnated like that? Time to swipe from Babylon 5 here: There are a finite number of souls in the universe. At some point humanity hits its limit and people start getting recycled. Population control in the Nth Imperium isn't simply a matter of rationally managing life in the shadow of energy-poor white dwarfs, its also a way of keeping Philosophical Zombies from being born. And AI's are limited in numbers because every computer sentient is one fewer soul that can inhabit a human body. I hear Abraham Lincoln is a matrioshka brain in the next sector over.
So yeah, that's been knocking around in my head for maybe a couple of years. I think it might make a decent Encounter Critical setting.
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