Red Sun Dry Blood | A Mutant Future Hexcrawl
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Mexico and the United States brought about the end of the world — who would
have guessed? The border between the Sonoran and Arizona superdeserts has
becom...
Tuesday, May 24, 2005
Endings becoming beginnings
More and more I've been thinking about how much time I spend spinning my wheels in this hobby. That's why I decided to make the Jack the Ripper adventure my last foray into Call of Cthulhu. And more than once I've thought of my present Mutants & Masterminds campaign as my last Marvel-fueled superhero campaign. I've got a Marvel one-shot in line after that, to be run as a con game, but after that I'm done. I've said all I want to say in that particular subgenre or whatever the hell you call it and it's time to move on. If you accept the premise that this role-playing stuff is some sort of art form (some days I accept this premise, other days I reject it) then it follows that one should move on to new forms and new experiments. I still want to tackle both a Star Wars and a Star Trek game. Boot Hill and Gamma World type adventures still hold some lure for me. I can name others games that intrigue me: Mekton, Nobilis, Uresia, etc. And then there's the whole damn indie rpg movement. Until I move past my usual ruts I can't effectively explore these areas. Which brings me round to the World of Greyhawk. I'm not done with Dungeons & Dragons as a whole and I probably never will be, but my gut is telling me that this campaign is my last DMing foray into Uncle Gary's world. I need to make some sort of progress. Right now I don't know whether that means giving this shiny new Eberron a try sometime in the future or agressively pursuing work with my own world or using someone else's published setting. Standing on the cusp of a new Greyhawk campaign, that decision lies well into the future. But I just get this feeling that I owe it to myself to do better than simply following the same patterns I've been repeating for two decades.
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