Wednesday, January 25, 2012

Does this map make sense to anyone?


I wanted an easy way to explain the umpteen ways into my dungeon.  So I made this.

11 comments:

  1. That seems to tell me that there are four ways in. If that's right, then yes it makes sense. If not, I'm missing something :)

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  2. Are there ways in other than the 4 cave icons? Are the towers entries? What's up with the crater and haystack doodads?

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  3. Counting every breach in the wall, I see 10. If that is a well by the rightmost tower, 11.

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  4. Makes sense to me. I count 4-11 possible entrances, depending on how many towers connect to the dungeon, what the tree and the crater represent, and whether that's a rift or a moat. Also that bandits or goblins are hanging out in the courtyard ready to kill me.

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  5. SO you have the three caves at the bottom of the hill, the cave inside the fort, the basement access in each of the towers, the hidden, underwater cave, the tree teleportation device, and the three dudes who will kill you and bury you, making you that much closer to the dungeon. Oh, and the giant N shaped crevasse that you can repel down into.

    Yup - crystal clear.

    - Ark

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  6. Sort of. I think it would be clear if I was sitting there able to ask you what each of the markings meant (like the breaks in the walls) or if you had described the area previously and this was being used to establish where things were relative to one another.

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  7. Labels would be good.

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  8. Anonymous11:36 AM

    It took me a while to realize that home plate had to be at the north. Otherwise, I couldn't figure out where the outfielders were go, unless they're merfolk.

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  9. Makes perfect sense to me, and I've not even played in your game. I am, however, familiar with the real life Tintagel ruins.

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  10. rjbs, you should have known that home plate is always west of the pitcher's mound. This is where the term 'southpaw' derives from.

    As for the map, I can't say how many ways there are into your dungeon, but I'll tell you what I see.

    There is a ruined fort somewhere on the south (or south-east) shore of a body of water. The fort has four towers, and some form of cave inside its ruined walls. To the east, there is a bridge, over a moat or chasm I can't say, but I'm going with chasm, as the water is shaded and the chasm is not. The fort is on some sort of hill, and downhill to the south are more cave entrances, which may or may not lead to the same cave system.

    I cannot identify the tree-ish squiqle in the northern end of the courtyard, nor the crater-ish form on the east end.

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  11. I was not aware there was a moat and I thought the ground was above the level of the castle just outside the gate...maybe that's the 'moat'. Or the hill I'm thinking of is not outside the gate.

    The stick people are naked women freed from a enchanted painting which were turned to stone by a medusa in the courtyard. I mean, its pretty obvious by the way they are drawn.

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