Makes sense to me. I count 4-11 possible entrances, depending on how many towers connect to the dungeon, what the tree and the crater represent, and whether that's a rift or a moat. Also that bandits or goblins are hanging out in the courtyard ready to kill me.
SO you have the three caves at the bottom of the hill, the cave inside the fort, the basement access in each of the towers, the hidden, underwater cave, the tree teleportation device, and the three dudes who will kill you and bury you, making you that much closer to the dungeon. Oh, and the giant N shaped crevasse that you can repel down into.
Sort of. I think it would be clear if I was sitting there able to ask you what each of the markings meant (like the breaks in the walls) or if you had described the area previously and this was being used to establish where things were relative to one another.
It took me a while to realize that home plate had to be at the north. Otherwise, I couldn't figure out where the outfielders were go, unless they're merfolk.
rjbs, you should have known that home plate is always west of the pitcher's mound. This is where the term 'southpaw' derives from.
As for the map, I can't say how many ways there are into your dungeon, but I'll tell you what I see.
There is a ruined fort somewhere on the south (or south-east) shore of a body of water. The fort has four towers, and some form of cave inside its ruined walls. To the east, there is a bridge, over a moat or chasm I can't say, but I'm going with chasm, as the water is shaded and the chasm is not. The fort is on some sort of hill, and downhill to the south are more cave entrances, which may or may not lead to the same cave system.
I cannot identify the tree-ish squiqle in the northern end of the courtyard, nor the crater-ish form on the east end.
I was not aware there was a moat and I thought the ground was above the level of the castle just outside the gate...maybe that's the 'moat'. Or the hill I'm thinking of is not outside the gate.
The stick people are naked women freed from a enchanted painting which were turned to stone by a medusa in the courtyard. I mean, its pretty obvious by the way they are drawn.
Can Hex Flowers manage factions in your campaign?
-
Hello, Dear Readers! Today, I am going to flesh out how I am going to
experiment with hex flowers to resolve an issue I’ve struggled with. My
co-host, Gary...
Second to last F. Paul Wilson's book...
-
FPW is one of my favourite authors, ever. If you just count those who are
alive tomorrow, he's definitely in top 3.
*The Keep* was one of those books th...
Psychoclastic MicroHell
-
A *Psychoclastic MicroHell *is a small pocket aspect of Hell that an
adventuring party can be temporarily teleported to for a variety of
reasons. Going ...
Great Pendragon Campaign Follow-Up
-
From 2017 to 2021, I ran the Great Pendragon Campaign, starting in 480 AD
(I think technically the year 479 actually) and running to 535 AD. For most
of th...
-
A Belgian Farmhouse
[image:
https://www.drivethrurpg.com/product/513466/A-Belgian-Farmhouse?affiliate_id=361643]
My first self-published work is ava...
Appendix Probi of the OSSR
-
Sandbox, not Any Box
Roll Tables, not Story Beats
Rumors, not Hooks
Character Progression, not Character Development
Scenario Generation, not Plot W...
Forgotten Homework
-
Ugh a boring bookkeeping post: I haven’t forgotten about my Stock-a-Dungeon
jam… it’s just taken more time than anticipated! I thought it would be a
[…] Re...
OBSCURE RPG – Free A4 character sheet
-
I recently made an A4 character sheet for the OBSCURE roleplaying game by
Tommy Sunzenauer. If you feel like using it – download it here for free.
What i...
The Time Bandits
-
Six boisterous dwarves, who, until recently, were employed by the *Supreme
Being* to fix holes in the space-time continuum. Then they had a
brainstorm: W...
cryptid in july poetry day 09, the enfield horror
-
a poem about the enfield horror
I’m an armpit leaping
around the woods on three
legs waiting
for police to arrest me
I’m the living
embodiment of cough...
Übersiedelt
-
Dieser Blog ist Anfang des Jahres 2022 übersiedelt. Am Blog von
gazerpress.at schreibe ich weiterhin über Historisches und Aktuelles rund
ums Rollenspiel.
In Defense of Race As Class
-
Race As Class! Baffling to some, overly simplistic to others, gold to me.
Race As Class does what even AD&D didn't have the balls to do: it not only
says "...
A Fresh Start
-
Morning Folks
I came across someone's blog the other day and I liked it's focus, focus is
something I could use so I'm going to steal it along with anyt...
Vengeful Cuckold and Cuckquean Generator
-
I submitted a table I made to Jeff Rients for his awesome Flame Princess
Cult Zine. I have already used it in several ways during games and have
enjoye...
REVIEW – Fish Fuckers
-
Fish Fuckers is a Lamentations of the Flame Princess Adventure with Text
and Art by Kelvin Green, Graphic Design by Alex Mayo, and Editing by
Jarrett Crade...
eXPerience
-
The following are some alternative ways I want to try out in my home LotFP
game. I already use Session Attendance & Carousing but I want to try the
othe...
La torre del Necromante (Sessione 5 - ToEE)
-
*La quinta sessione, dove i nostri si avventurano a Nord alla ricerca di un
luogo pericoloso...*
*T1-4 Il tempio del male elementale*
*Personaggi* *g...
How to read (and understand) Silent Titans
-
Originally published on Reddit. (Updated on 03/02/25; see at the bottom)
Yes, Patrick Stuart writes great books that require an extra effort from
the refer...
Loin de Tsarna
-
J'ai commencé à écrire l'article suivant en décembre 2018. On va essayer
d'accélérer un peu le rythme...
Splendidement isolée au milieu de la steppe et ...
Knights and their Towers
-
Knight's towers were fortified self-standing buildings, several-stories
high, most often erected on a plan similar to a square. They contained both
livi...
Two Thieves
-
Jeff Easley's BECMI Thief I’ve recently decided to run an OD&D game. This,
of course, brings with it the age-old question of which version of OD&D
(3LBBs...
[Review] – Kickstarter “Killer Rabbits”
-
Late last year I kicked in on a slightly less-disastrous KS than the usual
(where’s my damned Ref book, Raggi?). I’ve always been a big fan of
manuscript a...
Folk Horror Wyrdness in Traditional Low Fantasy
-
My Dreadful Ghoulies,
I think it started when I read an old blog post from Dreams in the Lich
House where John was combining Oerth with darker influence...
One page dungeon contest!
-
The one page dungeon contest's deadline is coming up on May 1st and I am
currently finishing up my rough draft and sketches on mine. It's my first
time giv...
New adventure
-
Finally got around to uploading a new adventure. You can find it under
the adventures tab or just jump right to it from the link below. The
adventure is...
Dark Sun for Lamentations of the Flame Princess
-
The wife and I have been hard at work preparing Dark Sun for Lamentations
of the Flame Princess. Whilst we didn't manage to complete this one over
the we...
Conformity is Easy but Often Unwise.
-
*"Trying to conform to frantic society is like trying to dance in rhythm
with an erupting volcano. The awakened see society's problems as
originating fro...
That seems to tell me that there are four ways in. If that's right, then yes it makes sense. If not, I'm missing something :)
ReplyDeleteAre there ways in other than the 4 cave icons? Are the towers entries? What's up with the crater and haystack doodads?
ReplyDeleteCounting every breach in the wall, I see 10. If that is a well by the rightmost tower, 11.
ReplyDeleteMakes sense to me. I count 4-11 possible entrances, depending on how many towers connect to the dungeon, what the tree and the crater represent, and whether that's a rift or a moat. Also that bandits or goblins are hanging out in the courtyard ready to kill me.
ReplyDeleteSO you have the three caves at the bottom of the hill, the cave inside the fort, the basement access in each of the towers, the hidden, underwater cave, the tree teleportation device, and the three dudes who will kill you and bury you, making you that much closer to the dungeon. Oh, and the giant N shaped crevasse that you can repel down into.
ReplyDeleteYup - crystal clear.
- Ark
Sort of. I think it would be clear if I was sitting there able to ask you what each of the markings meant (like the breaks in the walls) or if you had described the area previously and this was being used to establish where things were relative to one another.
ReplyDeleteLabels would be good.
ReplyDeleteIt took me a while to realize that home plate had to be at the north. Otherwise, I couldn't figure out where the outfielders were go, unless they're merfolk.
ReplyDeleteMakes perfect sense to me, and I've not even played in your game. I am, however, familiar with the real life Tintagel ruins.
ReplyDeleterjbs, you should have known that home plate is always west of the pitcher's mound. This is where the term 'southpaw' derives from.
ReplyDeleteAs for the map, I can't say how many ways there are into your dungeon, but I'll tell you what I see.
There is a ruined fort somewhere on the south (or south-east) shore of a body of water. The fort has four towers, and some form of cave inside its ruined walls. To the east, there is a bridge, over a moat or chasm I can't say, but I'm going with chasm, as the water is shaded and the chasm is not. The fort is on some sort of hill, and downhill to the south are more cave entrances, which may or may not lead to the same cave system.
I cannot identify the tree-ish squiqle in the northern end of the courtyard, nor the crater-ish form on the east end.
I was not aware there was a moat and I thought the ground was above the level of the castle just outside the gate...maybe that's the 'moat'. Or the hill I'm thinking of is not outside the gate.
ReplyDeleteThe stick people are naked women freed from a enchanted painting which were turned to stone by a medusa in the courtyard. I mean, its pretty obvious by the way they are drawn.