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I also ordered a copy of Dungeon Crawl Classics #4, Bloody Jack's Gold. I've been wanting this one for a while, simply because Pirate Treasure plus Otus Cover equals Distilled Awesome. It'll probably take a *little* tweaking to make a Caribbean pirates adventure work in my pre-Columbian Viking/Conan game set near the Great Lakes. We'll start by casting the
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The nice people at Paizo also included two nifty freebies in the box. One was a great color catalog of their products. How long has it been since I've seen a color catalog devoted to RPG stuff? Was it the last BattleTech boxed set I bought from FASA in the late eighties? The other item they threw in was a booster for their GameMastery Item Cards line. This product line flew under my radar somehow, and it looks like it just might be right up my alley. The booster contains 11 cards. The front of each card looks something like this:
Other items in the little pack I received include a staff, a scroll, a couple weapons, some bracers, etc. The flip side of the card is like this:
The crazy thing is that in my current campaign I'm already handing out magic items in card form. One of the big challenges I set myself for Beyond Vinland was to make magic items less dull. So I bought a pad of index cards that I've been slowly filling with unique magic items. When the players find the item I hand them the card. I've even been putting little illustrations on each card. But the art on these Paizo-made cards might be worth spending a few bucks on boosters. And I find that handing the player something tangible and saying "Here's your treasure" really enhances the play experience, because now the player is getting a goody as well as the PC. And I get to feel like Santa Claus.
You know, I like the cards you've been handing out, but I never know what to do with them...
ReplyDeleteMaybe store them in a folder? Transcribe the info to your charsheet and pitch the card (or return it to the DM)?
ReplyDeleteWell, I transcribe the info. The question is what to do with the card. I don't want to pitch them, but I'm afraid I'll lose them.
ReplyDeleteWith the crit cards: consider allowing extra draws for weapons with higher-than-2 crit multiples. The player chooses which result to apply.
ReplyDeleteThat's actually on the instructions card. A 3x crit gets two cards, play the one of your choice. A 4x crit gets three cards to pick from.
ReplyDeleteAlso, I just noticed the card with the OGL on it has Dave Arneson's name mispelled as Cave Arneson.
Magic Items on cards is awesome. I had a DM (actually the FLC/GS owner) back in the mid-80s who did it for our AD&D1 campaign. There was nothing cooler than showing off my "Sword of Fear."
ReplyDeleteWe also used the Spell and Magic Item cards TSR came out with for AD&D2. THey were pretty useful, I thought. I am very pro-card, and I realize I haven't taken much advantage during my D&D3 days...
Hey Jeff, we just ordered these ourselves, and are anxious to use them. Check out the various threads on the Paizo forums for different house-rule ideas and other groups experiences with the crit hit cards. We cannot wait...hopefully they arrive in time for this weekend's game!
ReplyDelete(deleted first post because it cut off links to the paizo forums)
Yeah, I'm a big fan of the Paizo Item cards - I've got a bunch of them that I'm looking forward to handing out.
ReplyDelete