Everyone ended the run dead, insane and/or incarcerated. It was like a Call of Cthulhu run except sexual anxiety replaced the face-eating fish-men. Also on the to-keep list was QAGS, the Quick Ass Gaming System. You can buy a cool digest-sized rulebook for QAGS, but the freebie one page charsheet/rulebook is almost better. I have both. And then there's Uncle Bear's Bad Attitudes, a great little action movie game. Great for blowing stuff up.
The one rpg I kept but have not played is Micro-Dot. I can't find the linky for this one anymore, so in a blatant act of IP piracy I am going to reproduce the game in its entirety.
Micro-Dot-RPGSeriously, that's the whole game.
State action and Roll 1d4
1. Amazing fumble
2. Fail (Unless part of PC Occupation)
3. Success
4. Amazing Critical

