Friday, February 17, 2012

Wandering Fumbles

Howzabout a post wherein my commenters do all the heavy lifting?  That sounds like a nice lazy-ass way to start the weekend.

A while back I made an off-handed remark about wanting a fumble chart for non-combat situations.

Lasgunpacker asked "Jeff, when would you apply non-combat fumbles?"

Whether Mr. Moscrip still lives
under this bridge is unknown at
the time of this writing.
Michael Moscrip, a.k.a. migellito, a.k.a. The Grumpy Old Troll replied with what I would have said:

I think I'd use the Generic Fumble table as an entry on a wandering monster chart. I always have several non-monster events on my wandering monster tables.

Other things besides monsters that sometimes appear on my Wandering Monster charts include sounds, smells, odd sensations, and dungeon events ("d6 orcs from room 54 go take a leak in hallway 7").

In response to me request Will Douglas, the Coffee Swillin' Analog Gamer, wrote this d30-based Random Mishap chart.  He has some empty slots on his chart, either to be filled in by DM's or left empty for fewer fumbles per session.

And here's Uncle Matt's Generic Non-Combat Fumbles (d12)

1) Torch dropped for no good reason.
2) Stumble and break nose on flagstone.
3) Nasty spores infect the rations.
4) Hip-deep in guano.
5) One of your flasks or bottles breaks and leaks through.
6) A boot dies. Got a replacement?
7) You drop it. Loud, loud clang. Like a dinner bell.
8) Cloak gets tangled in someone's weapon.
9) Spilled backpack.
10) As you stagger, your coins roll out in every direction.
11) Mishandled torch sets someone's Typical Fantasy Hair/Beard on fire.
12) You stumble over an imaginary unseen deceased turtle. Have a good laugh, dust yourself off, and get back out there. Lucky thing this system doesn't have lethal fumbles, eh?

Thanks for the charts, fellas!