Friday, February 24, 2012

Brendan's 20 Rules Questions

Brendan is on to something here.

Here are his questions and my quickie answers for Wessex.
  1. Ability scores generation method? - 3d6 in order
  2. How are death and dying handled? - 0 is out, -1 is dead
  3. What about raising the dead? - 1,250gp; 1,000gp in advance
  4. How are replacement PCs handled? - roll, then beam in
  5. Initiative: individual, group, or something else? - group d6, high wins, tie goes to players
  6. Are there critical hits and fumbles? How do they work? - 1 fumble, 20 crit, Arduin charts
  7. Do I get any benefits for wearing a helmet? - can save you from a head crit
  8. Can I hurt my friends if I fire into melee or do something similarly silly? - possibly
  9. Will we need to run from some encounters, or will we be able to kill everything? - run!
  10. Level-draining monsters: yes or no? - yes
  11. Are there going to be cases where a failed save results in PC death? - yes
  12. How strictly are encumbrance & resources tracked? - not very strict most of the time
  13. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? - immediate advances, MU types get one new random spell
  14. What do I get experience for? - treasure, defeating foes, carousing, exploring
  15. How are traps located? Description, dice rolling, or some combination? - either/or
  16. Are retainers encouraged and how does morale work? - yes, I sometimes roll BX morale
  17. How do I identify magic items? read magic or consult the local witch (250gp)
  18. Can I buy magic items? Oh, come on: how about just potions? - random potion d6x100gp
  19. Can I create magic items? When and how? - only at high levels, per BX
  20. What about splitting the party? - go for it