(Medium Half-(red) Dragon Monstrous Hunting Spider)
Hit Dice: 2d10+4 (15 hp)
Speed: 40 ft. (8 squares), climb 30 ft.
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +1/+1
Attack: Claw +8 melee (1d4+4)
Full Attack: 2 Claws +8 melee (1d4+4 each), Bite +3 melee (1d6+4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web, breath weapon
Special Qualities: Darkvision 60 ft., low-light vision, tremorsense 60 ft., vermin traits, immune to sleep and paralysis, immune to fire
Saves: Fort +5, Ref +3, Will +0
Abilities: Str 19, Dex 17, Con 14, Int 2, Wis 10, Cha 4
Skills: Climb +15, Hide +7, Jump +14, Spot +8
Feats: Weapon FinesseB
Environment: Temperate forests or warm mountains
Organization: Solitary or colony (2–5)
Challenge Rating: 3
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always chaotic evil
Advancement: 3 HD (Medium)
Level Adjustment: —
Dragonspiders are the result of an insane attempt to crossbreed giant hunting spiders and red dragons.
Poison (Ex): A dragonspider has a poisonous bite. Fortitude DC 13 or take 1d4 Str damange both initial and secondary.
Web (Ex): Dragon spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. The web is break DC 17 and has 6 hit points.
Breath Weapon (Ex): 30-foot cone of fire. 6d8 points of damage. Reflex save vs DC 13 for half. Useable once a day.
Tremorsense (Ex): A dragonspider can detect and pinpoint any creature or object within 60 feet in contact with the ground.
Skills: Dragonspiders have a +4 racial bonus on Hide, a +8 racial bonus on Climb checks and Spot checks, and a +10 racial bonus on Jump checks. A dragonspider can always choose to take 10 on Climb checks, even if rushed or threatened. Dragonspiders use either their Strength
or Dexterity modifier for Climb checks, whichever is higher.
Atlantis MInaitures - New Warg Riders
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