Tonight is another session of Dave's "Avatars" campaign and I am locked, cocked, and ready to rock! We may be staring down the barrel of a Total Party Kill and I'm excited to see how it turns out. I love this sort of edge-of-the-seat play. I'll miss my PC Rondoo should he kick the bucket, but if PCs didn't die now and again I would tend to lose interest. I need to know that the risks my guy takes are real risks. I've played in campaigns where the house rule was such that a PC couldn't die without permission of the player. That may be fine for player-as-auteur roleplaying environs, but I crave the tension of betting your PC's fate on the roll of a die. Sure, you lose beloved PCs that way, but a dead PC is a shining testimony to a game in which all the character's accomplishments had substance. Those moments of triumph were won through overcoming actual dangers, rather than hollow GM threats.
Terminal City is fun, wish you were here...
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How I use the Random Encounter table...
Roll.
No, can't use this, this looks more interesting than the rest of the
adventure.
Roll.
Meh, that's k...
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