I think this'll be the last time I talk about the Dungeon Crawl Classics rpg in a while. We're running this topic into the ground and there are plenty of other things to talk about.
The Fighter rules include a new mechanic called Mighty Deeds of Arm. Reading the Fighter section, this looks like a great improv type mechanic that allows you to kick quite a bit of on-the-fly ass. But then you get to the referee's section on this stuff and suddenly there are all these fiddly charts that totally kill my buzz.
If you've got an opinion on this topic one way or the other, please go to the Goodman Games forums and sound off in this thread I started.
Meditating on 5e (Basic Rules)
1 hour ago