It's a level of weapons-based lunacy that ranks up there with the Midnight Sunstone Bazookas of World of Synnibarr. And like everything else in Carcosa, determining which element your atomic ray spews at people is determined by a die throw. True fact: Geoffrey McKinney may be the only dude in the Old School Ruckus who actually pushes random generation too far for my tastes. I love Carcosa to pieces but the idea that at the beginning of combat you should roll a die to see which dice to roll is one step beyond the pale for me. Again, going back to Synnibarr, I'm reminded of Raven McCracken's advice when you want to generate a chance for something to happen. Mr. McCracken advises throwing percentage dice to set the % chance, then rolling the same dice again to see if that happens. CRAY-ZEE.
Anyway, there's this two page chart of 96 possible elements and who they affect. I wanted to see those effects overlaid on a Periodic Table, so the following monstrosity was born:
|(click to embiggen)|
That took way longer to make than I thought it would. And I'm not sure if I learned anything new from it.
PS - I'm totally stoked that McKinney and Jim Raggi are joining forces to publish a Lamentations of the Flame Princess deluxe edition of Carcosa.