However, I think that ol' B2 and many other starter modules contain at least two grievous oversights:
- Insufficient skeletons. If I may be dogmatic for just a moment, at least one or two of the earlier combat encounters in any starter module ought to include some skeletons or zombies. Especially if you're using an edition where clerics don't get spells until level 2, where Turn Undead is the only cool ability of newly-rolled clerics. If you don't give the clerics something to turn then starting clerics are just weak fighters with maces. B2 has some skeletons in the Shrine of Chaos portion of the adventure. But in all the times I've run it (more than I can remember), no one ever got to that section until session three or so.
- A lack of tiny places. The most overlooked asset of halfing characters is that the buggers are tinier than everyone else in the party. More dungeons should have the odd choke point that only the smallest characters can squeeze through or low-hanging kobold tunnels where bigger characters can't operate efficiently. Otherwise the wee bastards end up functioning as little more than pisspoor dwarves with beards on their feet.