For a score of 15 or over:
STR: +1 to hit and +1 to damage if a Fighter
INT: +1 1st level m-u spell
WIS: +1 1st level cleric spell
DEX: +1 to AC, and +1 to move silently
CON: +1 HP per HD (same as a Fighter class gets, +2 if a Fighter)
CHA: +1 (positive) on reaction checks
HPs: Characters are only unconscious at 0 HPs. For each level a character may have a minus HP total equal to the level, so a 1st level PC is dead at -2, a 2nd level at -3, etc.
source
Terminal City is fun, wish you were here...
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How I use the Random Encounter table...
Roll.
No, can't use this, this looks more interesting than the rest of the
adventure.
Roll.
Meh, that's k...
Nice for looking for this.
ReplyDeleteYou should post it in OD&D Discussion.
Thanks,
Z-
The gradually increasing negative threshold for death is genius. I'll definitely work that into the next old-school style game I run.
ReplyDeleteSemi-related:
ReplyDeleteSomeone has collected the D&D ads that used to run in comic books in the early 80's.
Gary's house rules from a game he ran in 2005, posted on OD&D Discussion.
ReplyDeletehttp://tinyurl.com/ywjyq8