Tuesday, October 28, 2008

The Deck of Stuff

For my last OD&D con game I got out a stack of index cards and turned them into a deck of miscellaneous equipment cards, like this:


As I shuffled and dealt one card to each player I told them something like "As veteran adventurers you each have at least one item not on the standard equipment list. Most of these items have no game mechanics attached them. It's up to you to figure out how to make this stuff useful." I think this worked pretty well as a way of signaling to the players that the mechanics of the game were not my number one concern. And it gave everyone a toy to play with. Below is the complete list of cards.

The Deck of Stuff

long-stemmed pipe & pouch of pipeweed
small flask of poison
polar bear fur cloak
large jug of potent wine
oracular skull: answers a single yes/no question 1/day
dungeon dog: Ac 7, HD 2, well trained, very loyal
2 ninja smokebombs
first aid kit (6 uses)
2 vials of holy water
sprig of wolvesbane
mandolin
5 silver arrows
3 men-at-arms with chain, shield, spear, sword
steel crowbar
2 blessed crossbow bolts
small sack containing 30 fake gp (thin gold plated over lead)
bag containing 12 caltrops
whistle
2 orcs-at-arms with chain, shield, sword, shortbow
henchman: roll 1st level PC as quickly as possible!
75' spider-silk rope & iron grappling hook
11' wooden pole
silver dagger
6 cigars
30' coil of copper wire
12 small candles
small bag of Monster Chow™
rowan shield
partial dungeon map
piece of chalk
compass
5' steel pole
500' ball of string
1 tin of moustache wax
1 Holy Hand Grenade
wedge of very stinky cheese
tiny vial containing 3 angel tears