Wednesday, August 01, 2007

Rebel Dispatch #1


Adventure I

THE GREAT DATA ROBBERY

It is a period of great strife.

Rebel agents have been sent

to the junkyard world Neldanis IV

to retrieve and repair a scrapped

KT-57 Repair Shuttle, which they plan

to use to sneak aboard the Imperial starship

RECONSTRUCTOR, one of the vessels being

used to build the Evil Empire's new Super Weapon.

The computer on the Reconstructor contains crucial data

that will allow the Rebel Alliance to destroy this terrible new

weapon before it can tip the balance of power in the galaxy...




PC briefing

"During the Clone Wars the Forge-class TechnoDreadnoughts provided shipyard-level repair and maintenance to Republic capital ships in the field. Most Imperial Records show that the last of the Forges were taken out of service several years ago, either scrapped due to wear and tear or sold off to commercial ventures. But Rebel intelligence has recently discovered that the Reconstructor was taken off the books and secretly put to work on the Empire's new super weapon.

Back in the day each Forge-class carried fourteen KT-57 Repair Shuttle in addition to its usual array of ship's craft, but the KT-57's had a much shorter service life and were never replaced. Most of them were sold off but a few were junked on Neldanis IV. Rather than docking in the shuttle bay, each KT-57 fitted into a custom docking socket, basically an exterior airlock with clamps to hold the shuttle to the hull of the vessel. Using a KT-57 should allow you to enter the Reconstructor and bypass ship's security. The Reconstructor is currently undergoing maintenance in orbit over Urgonia, one of the busiest commercial and military shipyards in the galaxy.

We're issuing you uniforms appropriate to Imperial maintenance personnel, so you can move through the ship relatively safely. Once inside the Reconstructor, you need locate the central computer on level D-14 and copy all the technical data on the 'Death Star'. You must deliver that data to the diplomatic vessel Tantive IV, which will be waiting for you at the following coordinates inside Vuldrak's Nebula. We've arranged a rather large distraction for the Imperial Navy during this operation, so even if the situation inside the Reconstructor gets messy pursuit should be minimal. Any questions?"

11 comments:

  1. Anonymous12:20 PM

    Sounds groovy, but stuff like this is now drifting through my head: "It's your father's hydrospanner. A more elegant tool for a more maintenance-conscious era."

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  2. I can't quite make up my mind whether painting the giant repair ship Bulldozer Yellow is one step too far or not.

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  3. Anonymous12:40 PM

    The bulldozer yellow has new things drifting: "This is Prostetnic Vogon Jeltz of the Imperial Hyperspace Planning Council. As you will no doubt be aware, the plans for development of the outlying regions of the Galaxy require the building
    of a hyperspatial express route through your star system, and regrettably your planet is one of those scheduled for demolition."

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  4. I look forward to reading your adventure reports in the Star Wars Saga universe. Your Nordic Vinland rpg reports gave me the idea to do the same kind of thing for our Expedition to Castle Ravenloft games (using Fantasy Grounds).

    I just got the Saga edition of Star Wars and I'm interested in how it plays out for you guys.

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  5. As a rebel character, I'd have a tiny little question about how a ship that was "taken off the books and is being used to build the secret Super Weapon" would be "undergoing maintenance in orbit over Urgonia, one of the busiest commercial and military shipyards in the galaxy."

    It stinks to high heaven of a set-up... which it might be, knowing the Emperor...

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  6. Anonymous7:39 AM

    Can we draw two suits of black stormtrooper armor and some robes from supply before the mission?

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  7. Actually, you've been assigned three ugly red jumpsuits identical to those used by shipyard maintenance personnel. But if you want to use social skills or jedi mind tricks on the supply officer, we can make a quick roll before the opening action sequence.

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  8. I have some real metagaming concerns about getting into a firefight with 1st level characters with no armor. We've never run through a fight in this system and I'd hate to TPK in the first session.

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  9. I don't plan on killing anyone in the first session. We'll note that the rules indicated that you should have died at such-and-such a point and move on with the adventure.

    OTOH, impersonating Imperial Intelligence sounds like a hilarious good time.

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  10. My thinking was it would be a lot easier moving around if no one would think about asking us questions.

    Plus Pat is more entertaining if he's openly carrying a machine gun. :)

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