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My victim for this exercise will be Drexilthar Subsector from Traveller’s Charted Space setting, a.k.a. the 3rd Imperium and environs. Drexilthar isn’t one of those better-known subsectors like Regina in the Spinward Marches, but it’s one of my favorite in Trav canon. T
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Anyway, here’s one method for putting your selected subsector to work for you as an EC campaign. For starters, don’t get in a hurry to alter any of the UWP data, that just ruins the point of stealing UWPs to begin with. (Of course you can do anything you want with your campaign; I’m just telling you this one method.) Instead, try interpreting that Universal World Profile through a crazy-go-nuts EC lens. So take the world of Kraan as an example. The Pilot’s Guide tells us Kraan’s UWP is C501456-8. That breaks down as an average starport at a smallish world with no atmosphere but polar icecaps, inhabited by about a thousand or so people with a representative democracy where everyone carries a shotgun. Yee-haw!
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So let’s think about the UWP for a little bit. Why would anyone live on an airless turd of a world like Kraan? In Traveller the default answer is ‘economic advantage’, which is Marc Miller’s secret code phrase for ‘to make a buck’. Following Miller’s logic the usual reason a colony is set up on these vacuum worlds is to mine radioactives or mysterious sci-fi mumbo-jumbo minerals and sure enough that’s the route J. Andrew Keith took in his write-up of Kraan. Keith also puts an archaeological site on Kraan, which coincidentally sits on a big lanthanum vein. Lanthanum is the most important mineral in the Trav universe, as it is a key component of FTL jump drives. I can’t speak for your brain, but mine immediately starts thinking along the lines of the Lanthanum P
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Let’s go back to those 1,000 or so surface dwellers menaced by the minions of the Cybo-Lich. Why does a mining town of 1,000 need a representative democracy? For a community that small a direct democracy could easily work, with an elected mayor to run day-to-day government business. The text says that traditionally four mining outfits own all the mineral rights to the planet. But what if they licensed those rights to smaller outfits, because the ore veins are scattered about the planet in a way that makes large scale mining less profitable? Maybe those 1,000 people are split up across the face of the planet in ten or twenty smalltime operations. They usually all leave well enough alone, but they all have a vested interest in the lone starport, so some sort of centralized government is needed. Each mine camp sends one rep to the planetary council at the starport/capitol. So with just a thousand people on the world you’ve got all sorts of possible dynamics between the four companies, the archaeologists, the mining camps, the starport authority, and the planetary council.
Now let’s give those thousand people some EC color. For starters, the world ‘people’ could means lots of different things in Encounter Critical. A mining colony immediately suggests dwarves, but let’s put that aside as too pat an answer. Maybe the dwarves, being so skille
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For one last bit of UWP-generated Encounter Critical weirdness, look at the tech level of the planet. Normally, the tech level of a planet indicates what goods are readily available for PCs to buy, but for EC we can squeeze a little more mojo out of that number. Kraan is rated at TL8, which the UWP key in the Pilot’s Guide lists as ‘Circa 1980 to 1990’. Are you thinking what I’m thinking? I’m thinking a starport festooned with breakdancing wookeys carrying ginormous boomboxes and vulki
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That’s enough on Kraan, I think. Looking at Drexilthar in general, I think a lot can be achieved by simply remembering to add more dragons and wizards. That’s what most players seem to want when you talk about fantasy gaming, so why not just give it to them? And don’t hesitate to steal from Star Wars and Star Trek. Go ahead and make the Imperium into the evil galactic empire of Star Wars. When you’re playing Encounter Critical you d
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Is that Jeff on Turkey? Wow! Awesome!
ReplyDeleteYikes! Sounds insanely entertaining.
ReplyDeleteI just ran across this picture, and I couldn't help but think of EC:
ReplyDeletehttp://i298.photobucket.com/albums/mm252/Einsiedlerkrebs/sp_bo/crap/23708dce130413049f9d6fac1b56393891e.jpg
So I show my wife that picture: "Yeah is that your long lost twin?"
ReplyDelete@sirlarkins
ReplyDeleteBjorn the Shorn, half-wooky warrior:
ADA 14
DEX 12
ESP 8
INT 14
LEA 9
LUC 12
MAG 12
ROB 6
STR 15
[houserule for human hybrids: reduce one stat bonus *and* one penalty by one point, player's choice]
HP: 8
Armor: light cloth & mighty earflap helm
Weapons: see character portrait
Background: Former cook 2nd class in the Viraxian Army. Demoted to dragon-horse clean-up after getting caught one too many times breaking into the armory for late-night fighting drills. Fed up, he swiped all the weapons he could carry and deserted. His unhealthy obsession with the Darth Clan teeters on that thin line between love & hate.
EDIT: written before Jeff posted, FWIW
So, do you still have that axe?
ReplyDeleteI haven't decided if EC is genius or madness yet. I was leaning towards madness, now I'm thinking genius, but I'm definitely still unsure.
ReplyDeleteMax, that's a great rule for human hybrids!
ReplyDeleteEDIT: written before Jeff posted, FWIW
Ha!
Pat, I got rid of that axe when I moved out of Mahomet.
Drexilthar isn't part of Traveller Canon.
ReplyDeleteAccording to Marc Miller, Only stuff released by GDW, IG, or Mongoose can be canon.
I did not know that. I guess you can count me among the heretical followers of the Keith Brothers. I like the Judges Guild stuff, too.
ReplyDelete