|Dale the Valet|
RosterBrutal Pete, dwarf (Aleksandr Revzin)
Young John (0-level hireling)
Jarrod, LotFP magic-user (Ian Reilly)
Sigismund von Flegelschnecke, gnome fighter/illusionist (Alexei McDonald)
Gary Oldman Badger (pet badger)
Barnabus Sleet, muscle wizard (Maxime Golubchik)
Dale the Valet (0-level henchman)
So the explorations of the first level of the Verdant Vault continued today. A large metal urn full of gold and silver coins was brought out of the dungeons--as well as the Underworld Wrestling Federation championship belt--but at the cost of the life of Jarrod the Magic-User. A lot of carousing followed, so here's the drunken, slurred gist of what happened.
The party got by the Bargain Wolves with a bag of juicy steaks. They then proceeded through the secret door down to the room with the orcish crossbow trap on the door. Barnabus Sleet did not expect the orcs to replace the crossbow from last time and was nearly shot for a second time by the same trap in as many visits to the Vaults. The group then examined the small room with the strange waterfall effect (marked with a small black dot on the map), where the magic-users concluded this place was designed for meditation and rapid recharge of MU spells.
The group then mapped out several new halls and chambers that don't quite line up with previous maps. Sometimes I make mistakes when describing areas, sometimes I miss errors in maps, and sometimes I see a 10' mistake and don't say anything. No PC map is going to be perfect, given the conditions under which they are made. But as a rule I never intentionally mis-describe an area. I just don't always correct small deviations.
The first new room with anything interesting is marked on the map as "Undead Inside." It contains a half dozen or so shriveled inhuman corpses sleeping the nightmare sleep of the undead. The party disturbed one of the corpses, which animated. They hustled out and spiked it shut.
|Gnome-amania runs wild!|
The room with the pentacle contains the classic demon-summoning sigil, with an orc skull sitting at four of the five points of the star. The last point was empty. The group decides they need a fifth orc skull. They head over to the section of the dungeon where the orcs are known to be found and kick in a previously-unexplored door, to find 2 orcs playing orchess.
Unfortunately for the party, these two orcs are 3 and 5 hit die badasses respectively. Barnabus puts the sleep spell on one of them, but the party only barely defeats the other one, Gary Oldman Badger disemboweling him with a natural 20 claw attack. This is where they find the metal urn full of treaure, but it also contains a scorpion that stings Jarrod, who writhes in agony for a few rounds as the party tries to save him, but he eventually dies. His last words were "Put my skull on the fifth point of the pentagram." Even in death LotFP wizards are messed up guys.
They head back over to the pentagram room and put Jarrod's decapitated head on the fifth point. Black smoke coalesces into an orc-demon. Imagine a naked orc that's been tarred and feathered. Give him two stunty crow's wings on his back and hideously long talons at the end of his fingers. That's what the guy looks like. Once this dude realizes the fifth skull isn't an orc's skull, he goes after the nearest PC, Barnabus, and slashes four vertical claw lines neatly down his face. The party flees, spiking the door closed with as many spikes as they can. They get the hell out of the dungeon.
The party goes carousing and Sigismund ends up with a majestic full back tattoo of the orc-demon done in ukiyo-e style. Demon tattoos are all the rage right now, it seems. Brutal Pete levels up and becomes one of those crazy mohawk dwarves, thanks to this table. So between Pete's mohawk, Sigismund's tattoo, and Barnabus Sleet's wicked facial scars, these guys look pretty badass now.
Borrowing from the Thieves Guild Rule
If you are in Vyzor, you can borrow funds from the Thieves Guild to cover local expenses of your level x 1,000gp or less. A common usage of this is to go carousing, but you need at least 100gp in pocket money to start carousing, you can borrow any additional funds you need. I.e. you can't tell the mob you're going to drink their gold away. First you get drunk, then you make up a legit use for the funds.
You have until the end of your next session in Vyzor to pay back the loan shark at no penalty. If you don't the amount owed doubles the next time you are in Vyzor. This becomes time three the next session, times four after that, etc. Also, mob enforcers may come after you, at the DM's discretion. Paying at least 10% of what you owe at the beginning of the session will keep the muscle off of you that run. You cannot borrow from the thieves guild a second time until you have paid off the old loan.
ONGOING ROLL OF THE DEADJarrod the Magic-User (Ian Reilly)
Jonesy (0-level NPC)
Little Liam Linkboy (0-level NPC)
Limpy the Naileteer (Jeff Call)
Engsal the Enchanter (Alex Joneth)
Elfbraham Lincoln (Jeff Call)
Littlens (0-level NPC)
Biggens (0-level NPC)
Stimpy (0-level NPC)
Ren (0-level NPC)