Thursday, July 20, 2017

I'm calling it the Evans Method

So check out these sweet maps:

(click to embiggen)
These babies appeared in various D&D kiddie products.  The one on the left appears in my D&D cartoon boxed set.  I think they are pretty rad.  A bunch of these places appear in the cartoon series, but some of them do not.

So here's the thing: not everyone needs a big numbered hexmap to have a wilderness campaign.  Strange, I know, but true.  The Conan stories didn't need no stinkin' hexmaps.  One story the big Cimmerian lug is getting his sandaled feet into trouble in Aquilonia, the next he's squooshing through the muddy swamps of Pictland.

Mike Evans shows us one way to make this sort of thing work in his kick awesome campaign book Hubris: A World of Visceral Adventure.  In Hubris, each major region gets about 10 pages detailed this way:
  • A few short paragraphs giving the basics of the region.
  • A d100 "Lay of the Land" chart providing thumbnail sketches of locations in the region.
  • A d100 encounter chart for the region
  • One or more brief write-ups for special locations, with rumors/adventure hooks
  • Some extra thing unique to the region, like rules for eating the mushrooms of the Bogwood Swamp
My favorite part is the Lay of the Land charts.  You know someone is from the region in general, but where specifically?  Just roll d100.  The caravan is stopping where next?  Throw them percentiles.  Where did that jerk hide the MacGuffin?  You get the idea.  Obviously much loosey-goosier than a hexmap, but it ought to be a sufficient level of detail for some styles of play.

You could even scale the Evans Method down to a sentence or two of basic descriptions, two d6 charts, one adventure hook and one unique thing.  I bet that would even fit on a One Page type template.

Anyway, those maps above?  Prime candidates for the Evans Method.

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