Sunday, February 20, 2011

draft super-simple Changeling class

Changeling class
XP per level: 3,000
Hit die: d6 d4 if MU/T (see below), otherwise d8
Saving throws: as Dwarf/Halfling

appearance
1 unusual facial feature (e.g. pointed ears, long nose)
2 odd hands or feet (claws, hooves)
3 strange hair or skin (unusual color and/or texture)
4 extra body parts (tail, vestigal wings, third eye)
5 noteworthy stature (tall, broad, skinny and/or short)
6 weird voice (preferably something that does not annoy the DM)

class abilities (roll every level, including first)
1-2 fighter & magic-user
3-4 fighter & thief
5-6 magic-user & thief

6 comments:

  1. Anonymous6:36 PM

    How does the rolling for class abilities work? Say you roll magic-user & thief at 1st level. When you reach 2nd level, you roll fighter & magic user. Does this mean that you then fight as a 2nd level fighter and cast spells as a 2nd level magic-user? Or do you fight as a 1st level fighter, use thief skills as a 1st level thief, and cast spells as a 2nd-level magic user? Put more simply, do your new abilities replace your old abilities or add to them?

    ReplyDelete
  2. Class abilities stacking was my intention. Your example would play as a F1/T1/Mu2.

    ReplyDelete
  3. interesting. I've been tinkering with using Changeling as a replacement for elf/half-elf archetypes in an upcoming campaign ('cause I hates me some elves). It would probably be more of a simple "reskin" than this, but I found it interesting. thanks.

    ReplyDelete
  4. I really like the roll-for-class thing - neat!

    ReplyDelete
  5. I'm watching the whole of Star Trek: Deep Space 9 with my wife right now, so when I saw "changeling" I thought something COMPLETELY different.

    ReplyDelete
  6. This is so weird and cool at the same time. I've been writing a paper for school concerning folklore and fairy stories and the last thing I wrote about was how changelings and African Ogbanje were similar ... and then I came here to read this. Awesome!

    ReplyDelete