Here's a quick survey of some RPG items of the electronic variety, all of which look pretty cool to me. This list is in no particular order and is broken down by vendor.
RPGNow (I buy most of my game-related electrons from these folks)
- Dungeon Bash (DMless D&D!)
- Golden Comeback (Hard-to-find Feng Shui player's companion)
- The Johnny Nexus Compilation (More stuff from the guy who brought you Critical Miss: The Magazine for Dysfunctional Roleplayers.)
- Savage Worlds Adventure Deck (I'm a sucker for card-based mechanics. Add it in to this already excellent Savage Worlds system and you've got some great potential for tomfoolery.)
- All the World's Monsters II (Old school monster compilation. Very early release from The Chaosium.)
- All the World's Monsters III (Incidentally, the only reason I choose to pass on volume I of this series is because my friend Pat owns a copy. I don't want to spoil any encounters he might run with those freaks. I believe the air squid Munge the Half-Orc executed with a +1 arquebus was from the first volume.)
- Pocket Empires (The fourth edition of Traveller was a troubled line, but here's one of the true gems that came out of T4: Empire building and economic simulations for the alltime greatest sci-fi rpg.)
- (I used to have a hankering for Star Riders, a sci-fi comedy rpg based on the Teenagers From Outer Space system. But since Greg Stolze released in Spaaace! that niche has been more than adequately filled for me.)
- DriveThru also deserves some kudos for getting the FGU and Judges Guild catalogs back into circulation.
- Diana: Warrior Princess (What if future generations understood the past with all the clarity that movie and TV execs understand Ancient Greece or the Middle Ages?)
- GameDesign Vol. 1: Theory and Practice (A long-lost classic from 1981.)
- Guns! Guns! Guns! (A generic gun consrtuction and conversions system from Greg Porter of BTRC. Incidentally, RPGnow also carries this product.)
Cumberland Games & Diversions (S. John Ross's publishing venture.)