Sunday, June 10, 2012

Ideas for new 3d6 Stats

These aren't intended to be all used at the same time.  Today I'm just exploring the idea of adding additional stats to the traditional six.  Some of the mechanics below are aimed at LotFP.  Since that's what I'm running right now that's what I'm thinking about the most.

Perception

STATFind Secret or Hidden Stuff
3-51 in 10
6-81 in 8
9-121 in 6
13-152 in 6
16-183 in 6
Additional: Roll Perception or less on d20 to avoid being caught flat-footed by an ambush.

Luck

STATStupid d30 Rule UsageAll Saves
3-5none-2
6-81 per session-1
9-121 per sessionnormal
13-152 per session+1
16-182 per session+2
I don't really like Luck as a stat, since I tend to think of Luck as entering the game when you roll the friggin' dice. But since it has a long pedigree going back to T&T, I thought I'd give it a try.

Social Status
STATStarting ClothesFree StuffContacts
3-5pitiful beggar ragschoice of random disease or random bad limbbeggar, madman, leper
6-8filthy peasant garbdagger or woodaxeblacksmith, hedge witch, poacher
9-12respectable yeoman dresslongbow, quiver, 12 arrowslocal priest, forester, publican
13-15sturdy merchantweard6 x 10 extra starting goldship captain, magistrate, scribe
16-18minor noble finerysword, dagger, riding horse w/kitmercenary captain, bishop, alchemist
Contacts: PCs have a total number of usuable contacts equal to 3+Cha modifier.  The listings of contacts for each social strata are meant to be suggestive.

Attack Skill
STATBAB, fighterBAB, other
3-50-1
6-8+10
9-12+2+1
13-15+3+2
16-18+4+2
I was reading WFRP 1st edition for the first time this weekend, which uses Weapon Skill and Bow Skill as primary stats for characters rather than deriving them from other properties like class levels or hit dice.

Dodge
STATUnarmored AC
3-512
6-813
9-1214
13-1515
16-1816
The Dodge stat is intended for genres where most people run around showing a lot skin: Barsoom, a campaign based on Frazetta paintings, etc.

Magic Aptitude
STATMU/Elf SpellcastingMU/Elf Miscellaneous
3-5Int roll to cast any spell above 1st levelStart with only one random spell in book
6-8Int roll to cast any spell above 3rd levelStart with only two random spells in book
9-12Int roll to cast any spell above 5th level-
13-15Int roll to cast any spell above 7th levelFree Detect Magic 1/day with Int roll
16-18Int roll to cast any spell above 9th levelFree Read Magic & Detect Magic each 1/day with Int roll
The Int roll for Spellcasting applies to scrolls and devices as well as normal memorized spells.

Faith
STATCleric/Paladin SpellcastingCleric/Paladin Miscellaneous
3-5No duplicate spells in the same month.Can’t cast spells while wounded or under any fear type effects.
6-8No duplicate spells in the same week.Can’t cast spells while under any fear type effects.
9-12No duplicate spells in the same day.-
13-15One pair of duplicate spells per day.Free Turn Undead 1/day.
16-18Two pairs or one triplicate spell per day.Free Turn Undead and one other random* spell 1/day.
The Spellcasting Column hear is meant to work with my No Double Memorization house rule.


*How random is that other random spell?  Gonzo version: any spell in game.  Non-gonzo version: Roll on highest level chart cleric can cast.  Sucky version: Random 1st level.