Thursday, September 01, 2011

Fleet Captain, part 2

Equipment Needed

  • The rulebook, which will hopefully be short when it is complete.
  • Fleet Sheets, one for each player.  These are kinda like the ship sheets from Star Fleet Battles or the mech sheets from BattleTech, but they printed on legal-sized paper in landscape orientation.  About one third of the sheet is used to detail your flagship, while the rest will be used for tracking your fleet.
  • Miniatures or counters for all the ships involved.  At some point I'll do a tutorial on how to make pretty decent counters using MS Paint, colored paper, cardstock and poker chips.
  • A hex map.  If you want to use rulers and protractors that's your business, but I'll stick to the simplicity of hexes and the kick-assitude of this sort of thing.
  • Dice.  This game uses D&D type dice, especially d4, d6, d8, d10 and d12.  Maybe other dice too.  I dunno yet.
  • Turn counters.  Chits or tokens marked on one side with arrows (turning right, turning left, straight) or a stop sign.  Ideally the other side would be relatively unobtrusive but still detectable on the map.  You'll need a quantity of these, as each ship will use one every turn.
  • Pencils or somesuch.
  • A pack of ordinary playing cards.