Tuesday, June 30, 2009

Random Starting Gear for Mutant Future

Melee Weapon (d12)
1. Crude Spear
2. Rusty Meat Cleaver
3. Rusty Machete
4. Rusty Butcher Knife
5. Ball Peen Hammer
6. Crowbar
7. Baseball Bat (2 in 6 chance Cricket Bat instead)
8. 2x4 with nails in it
9. Hockey Stick cleverly adorned with rusty razor blades
10. Lead Pipe
11. Fondue Fork
12. Broken Beer Bottle

Missile Weapon (d12)
1. None
2. Shortbow, 2d12 arrows
3. Longbow, 2d12 arrows
4. Light Crossbow, 2d12 bolts
5. Sling, d12 stones
6. Slingshot, d12 stones
7. d4+1 Pub Darts
8. Boomerang
9. Black Powder Pistol, ammuniton for 2d12 shots (d10 damage)
10. Black Powder Rifle, ammuniton for 2d12 shots (d12 damage)
11. Bola
12. None

Armor (d12)
1. None
2. Heavy Furs & Hides (Ac 8)
3. Biker Jacket (Ac 8)
4. Leather Armor (Ac 7)
5. Football Pads, 2 in 6 chance w/jersey (Ac 8)
6. Biker Jacket & Miscellaneous Metal Bits (Ac 7)
7. Leather Armor & Miscellaneous Metal Bits (Ac 6)
8. Roadsign Shield (Ac 9)
9. Roadsign Shield plus random armor (roll d6)
10. Ridiculous Agglomeration of Metal Bits (Ac 4, encumbering)
11. Kevlar Vest (Ac 5)
12. None

Still working on miscellaneous equipment.

UPDATE: Changed the armor chart to give a 2 in 12 chance of starting with nothing.
UPDATE 2: Made some changes based upon the comments.