Warhammer FRP isn't like D&D, and the monsters don't automatically carry gold and magic items. D&D is about quests for glory and riches; WFRP pretends to be the same, but in fact is about the PCs' day-to-day fight for survival in a universe that hates them. If you don't finish each adventure worse off than when you started it, your GM is doing something wrong. If you find yourself in a WFRP adventure and not knee-deep in shit then duck, because another load is past due.--James Wallis in "Yes I Sank Your Barge", his reply to "How James Wallis Ruined My Character's Life"
Adventure-Building and The Ecology of Murder
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