Sunday, May 17, 2009

irons in the fire

I'd like to offer a big thanks to everyone who has purchased my silly little book. I had a great time making it and the meager income from the sales so far almost covers the cost of my own next lulu.com order. Right now I'm eyeing three shiny new items from Matt Finch/Mythmere Games: The Spire of Iron and Crystal, Knockspell #2, and the Eldritch Wizardry Compilation. When Swords & Wizardry first came out I wasn't as enthused about it as Labyrinth Lord, but S&W is slowly winning me over with its awesome support material.

Anyway, today I wanted to list off some of my other projects I've been kicking around.
  • A small numbered hexmappy sandbox for Mutant Future, that I plan to submit for a future issue of Fight On! The hardest part is a map that I can live with.
  • Conversion/adaptation notes for using stuff from Tom Moldvay's Lords of Creation in Encounter Critical, as suggested by Mike David Jr. This would go into the files section of the EC yahoo group.
  • A Holmes Basic D&D adventure based upon the works of Tom Wham. This would be run at the next Winter War, then posted as a free PDF.
  • A non-Vanthian outerspace adventure thingy for Encounter Critical based upon a "planet of the week" format. Either run as a mini-campaign for the Lords of Awesome players or a similar group, as a Winter War outing, or both. Then posted on the internets.
  • Issue #2 of phasic, my one-man two-page Encounter Critical fanzine. Another free download in the EC yahoo group file section. This one is maybe 50% written at this point.
  • Tackling my Saikaido ideas as a mini-gazetteer series for Mike Davison's Ruins & Ronin.
  • For over a year I've been kicking around ideas for an article on mystic tomes in the Wilderlands, with the idea of selling it to James Mishler's Adventure Games Publishing. I don't have any real desire to be a freelancer, but he seems to be the best outlet for such a project. And James is cool.

Crap on a stick! I didn't realize that list was so long until I typed it all up.

10 comments:

  1. "A small numbered hexmappy sandbox for Mutant Future, that I plan to submit for a future issue of Fight On! The hardest part is a map that I can live with."

    Want!

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  2. That's quite the list! Ye make me feel like a slacker ;3

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  3. Anonymous2:02 AM

    Ruins & Ronin could use the support. And your ideas posted in the blog have been cool. Of course, you're going to do all these projects eventually, right? :)

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  4. Yeah, I'm all for that MF sandbox as well. Can Hexographer (http://inkwellideas.com/?page_id=160) meet your needs? I find it pretty awesome, although Rob Conley needn't worry any time soon..;)

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  5. A Holmes Basic D&D adventure based upon the works of Tom Wham. This would be run at the next Winter War, then posted as a free PDF.This is quite intringuing. Why Holmes in particular?

    BTW, I really liked your "silly little book". Even though your play-style is more light-hearted than mine, I still found a bunch of useable stuff in there. Kudos. I can recommend it to any reader of this blog.

    I also note that your Lulu order is almost the same as the one I just placed, although I also got Jason Vey's Monstrous Mayhem to fit in next to the Special Collector's Edition Boxed Set of Spellcraft & Swordplay I just got and I finally broke down a bought the hardcover of Simon Washbourne's Barbarians of Lemuria which I have been resisting since it came out.

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  6. I'm glad to hear that you will write more zines. I scribble Iridia and really wish more folks were into the idea of putting ideas down on paper, then sending them out in the mail. Getting actual, physical mail that is a pleasure to read is such a treat.

    Keep on keepin' on,
    Christian

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  7. The Tom Wham based D&D adventure: awesome. I always loved his games.

    The EC "planet of the week" idea: more pure fun. I'll be interested to see how you fare on the Star Trek--Spece 1999 line, i.e. from Star Trek "to boldly go" to Space 1999 "everything we meet to triying to do something bad to us")

    The EC/LOC Conversion/Adaptation:
    Sir, you honor me. A tip of the pimp hat to you.

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  8. I don't know if this is to your taste or not, but the tools I created for making the Labyrinth Lord and Mutant Future wilderness maps are all open game content and can be found here:

    http://www.goblinoidgames.com/wmt.zip

    However, you do need adobe photoshop or elements to use them.

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  9. A small numbered hexmappy sandbox for Mutant Future, that I plan to submit for a future issue of Fight On! The hardest part is a map that I can live with.<

    Been thinking of doing a small Mutant Future campaign. Hork me over a copy and I'll be glad to playtest the hex mappy, pal!

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