The Greyhawk map is nice, but I still far prefer the Judges Guild maps. I prefer terrain not to conform to hex boundaries. I also like that the JG maps have a variety of small terrain features compared to many other maps (Greyhawk included) which seem to only show large expanses (though the Mystara maps I think are worse, where it seems several whole countries are a single terrain).
They do, but they're jammed with tourists this time of year. If you really want to get away you need to pack the RV and head a couple of hexes inland to the Jewel River; there are some great little villages along there and they'll put you up in their hayloft for a few coppers; it's really rustic. Just don't overdo it o the duty-free mead; it doesn't taste as potent as it is; a few flagons in and suddenly you can't feel your feet!
Bear in mind that the Greyhawk maps are 30 miles per hex, while the Wilderlands maps are 5 miles per hex.
The scale makes it easier to show "smaller" terrain features. The zoom-in maps of products like "Iuz the Evil" et al do have the sort of minor features that couldn't make it on the wonderful Darlene maps without turning it into a hopeless clutter.
Just under 700 leagues to the Hogshead, which isn't too great (especially considering they don't build 'em with fuel tanks much bigger than half a rundlet).
Mordenkainen apparently built one that got ten times the hexage, but he suppressed it for political reasons; I think he was worried about the impact on Iuz's mobility.
The Revisitation
-
Following on from the role-playing games I have and haven't played, here
are the games I've played but would very much like to play again before my
body fa...
ShadowDark of Strahd - Game 2
-
If you're new to this series about running Curse of Strahd as a sandbox for
ShadowDark, there have been a few other posts (here). The previous post
rela...
The Theory of the Labyrinth
-
A good part of the magic of D&D is from a specific aesthetic effect it
shares with several other types of fiction that I'm going to call The
Theory of th...
A dungeon is two dungeons at once
-
When the last torch is extinguished, when the last drop of oil in the
lantern is consumed, there is a moment of true dark. But soon you begin to
see. You m...
Appendix Probi of the OSSR
-
Sandbox, not Any Box
Roll Tables, not Story Beats
Rumors, not Hooks
Character Progression, not Character Development
Scenario Generation, not Plot W...
Ritual Locations (for Liminal Horror)
-
1. Where a nun drowned.
2. Between two unmarked graves.
3. A waterway that has never seen the sun.
4. Where five roads meet.
5. A place with po...
The greatest horror game ever is here.
-
That's pretty much it, folks.
DEMON CITY can now be bought, both in printed format and as a PDF.
I've had the PDF for some time now, and I'm really hap...
"Ark Against Time" Submitted for DunDraCon #48
-
[image: A colorful thing seems to be made of several elongated pods]
(Ark of Time)
*GM: Matt MorrisonType: RPGSystem: D&D/Arduin GrimoireEdition: 5...
Forgotten Homework
-
Ugh a boring bookkeeping post: I haven’t forgotten about my Stock-a-Dungeon
jam… it’s just taken more time than anticipated! I thought it would be a
[…] Re...
Imperium Maledictum Session 0
-
Warhammer 40,000: Imperium Maledictum is the new Warhammer 40,000
roleplaying game from Cubicle7. Unlike Cubicle7’s other Warhammer 40,000
RPG, Wrath & Glo...
OBSCURE RPG – Free A4 character sheet
-
I recently made an A4 character sheet for the OBSCURE roleplaying game by
Tommy Sunzenauer. If you feel like using it – download it here for free.
What i...
The Time Bandits
-
Six boisterous dwarves, who, until recently, were employed by the *Supreme
Being* to fix holes in the space-time continuum. Then they had a
brainstorm: W...
cryptid in july poetry day 09, the enfield horror
-
a poem about the enfield horror
I’m an armpit leaping
around the woods on three
legs waiting
for police to arrest me
I’m the living
embodiment of cough...
Übersiedelt
-
Dieser Blog ist Anfang des Jahres 2022 übersiedelt. Am Blog von
gazerpress.at schreibe ich weiterhin über Historisches und Aktuelles rund
ums Rollenspiel.
In Defense of Race As Class
-
Race As Class! Baffling to some, overly simplistic to others, gold to me.
Race As Class does what even AD&D didn't have the balls to do: it not only
says "...
A Fresh Start
-
Morning Folks
I came across someone's blog the other day and I liked it's focus, focus is
something I could use so I'm going to steal it along with anyt...
Vengeful Cuckold and Cuckquean Generator
-
I submitted a table I made to Jeff Rients for his awesome Flame Princess
Cult Zine. I have already used it in several ways during games and have
enjoye...
REVIEW – Fish Fuckers
-
Fish Fuckers is a Lamentations of the Flame Princess Adventure with Text
and Art by Kelvin Green, Graphic Design by Alex Mayo, and Editing by
Jarrett Crade...
eXPerience
-
The following are some alternative ways I want to try out in my home LotFP
game. I already use Session Attendance & Carousing but I want to try the
othe...
La torre del Necromante (Sessione 5 - ToEE)
-
*La quinta sessione, dove i nostri si avventurano a Nord alla ricerca di un
luogo pericoloso...*
*T1-4 Il tempio del male elementale*
*Personaggi* *g...
Loin de Tsarna
-
J'ai commencé à écrire l'article suivant en décembre 2018. On va essayer
d'accélérer un peu le rythme...
Splendidement isolée au milieu de la steppe et ...
Knights and their Towers
-
Knight's towers were fortified self-standing buildings, several-stories
high, most often erected on a plan similar to a square. They contained both
livi...
Two Thieves
-
Jeff Easley's BECMI Thief I’ve recently decided to run an OD&D game. This,
of course, brings with it the age-old question of which version of OD&D
(3LBBs...
[Review] – Kickstarter “Killer Rabbits”
-
Late last year I kicked in on a slightly less-disastrous KS than the usual
(where’s my damned Ref book, Raggi?). I’ve always been a big fan of
manuscript a...
Folk Horror Wyrdness in Traditional Low Fantasy
-
My Dreadful Ghoulies,
I think it started when I read an old blog post from Dreams in the Lich
House where John was combining Oerth with darker influence...
One page dungeon contest!
-
The one page dungeon contest's deadline is coming up on May 1st and I am
currently finishing up my rough draft and sketches on mine. It's my first
time giv...
New adventure
-
Finally got around to uploading a new adventure. You can find it under
the adventures tab or just jump right to it from the link below. The
adventure is...
How's the View at Scenic Dunnsmouth?
-
*[First, there are major spoilers here, so I wouldn't recommend reading
this if you're a player. That said, this is one of the few adventures that
changes...
Dark Sun for Lamentations of the Flame Princess
-
The wife and I have been hard at work preparing Dark Sun for Lamentations
of the Flame Princess. Whilst we didn't manage to complete this one over
the we...
Conformity is Easy but Often Unwise.
-
*"Trying to conform to frantic society is like trying to dance in rhythm
with an erupting volcano. The awakened see society's problems as
originating fro...
Can't go wrong with one of the loveliest maps in the history of delving :)
ReplyDeleteI don't know that I could ever run a Greyhawk campaign again, but the Darlene maps make me want to try.
ReplyDeleteThose Greyhawk maps are the Platonic ideal of campaign maps.
ReplyDeleteThe Greyhawk map is nice, but I still far prefer the Judges Guild maps. I prefer terrain not to conform to hex boundaries. I also like that the JG maps have a variety of small terrain features compared to many other maps (Greyhawk included) which seem to only show large expanses (though the Mystara maps I think are worse, where it seems several whole countries are a single terrain).
ReplyDeleteFrank
going on vacation to the Wooly Bay? I hear Safeton has some nice beaches...
ReplyDeleteThey do, but they're jammed with tourists this time of year. If you really want to get away you need to pack the RV and head a couple of hexes inland to the Jewel River; there are some great little villages along there and they'll put you up in their hayloft for a few coppers; it's really rustic. Just don't overdo it o the duty-free mead; it doesn't taste as potent as it is; a few flagons in and suddenly you can't feel your feet!
ReplyDeleteBear in mind that the Greyhawk maps are 30 miles per hex, while the Wilderlands maps are 5 miles per hex.
ReplyDeleteThe scale makes it easier to show "smaller" terrain features. The zoom-in maps of products like "Iuz the Evil" et al do have the sort of minor features that couldn't make it on the wonderful Darlene maps without turning it into a hopeless clutter.
how many hexes to the gallon do those RVs get anyway?
ReplyDeleteJust under 700 leagues to the Hogshead, which isn't too great (especially considering they don't build 'em with fuel tanks much bigger than half a rundlet).
ReplyDeleteMordenkainen apparently built one that got ten times the hexage, but he suppressed it for political reasons; I think he was worried about the impact on Iuz's mobility.