But somehow we eventually agreed to not one, but two campaigns. Stuart and I are going to take turns. I'll run a few sessions of my campaign and then he'll run a few sessions of his. My campaign will be run using Savage Worlds and will feature a brave band of astronauts whose Orion capsule mysteriously splashes down into the Future.
Primary inspirational material:
Secondary inspirational material:
Tertiary inspirational material:
Any stupid sci-fi idea I can beg, borrow, or steal. I'm not proud.
So once again I'm taking the plunge and attempting to run a game that doesn't revolve around looting a dungeon key. We'll see how it goes. At least I've got it better than Stuart, who is tasked with combining my campaign idea (The A-Team in Ark II attempts to save Gamma World from itself) with Doug's campaign idea (Death Race 2000 cyborg mercenaries) and putting it all together under Shadowrun.
Note to locals: Now taking applications for Ass-kicking Astronauts of Tomorrow.