Mutant Future Anonymous 06/06/08(Fri)20:01 No.1923671 [Reply]Who knew that anonymous 4chan deviants had such good taste?
Yeah! Finally got in a session of the retro-almost-clone Mutant Future.
Rolled up an awesome mutant – Spark, the Human Bee, with the following
Complete Wing Development
Did not get to kill any spidergoats, but session rocked anyway.
>> Anonymous 06/06/08(Fri)20:06 No.1923730
How does the system work? Retro-clunky or retro-awesome?
>> Anonymous 06/06/08(Fri)20:26 No.1923850
It's pretty much Labyrinth Lord (Moldvay D&D) mechanics adjusted for a
Gamma World-like experience.
Lots of hit points (CON * 1d6/1d8), classless and awesome random mutations.
There's also an appendix (Mazes & Mutants?) outlining how you can
blend Labyrinth Lord and Mutant Future if you want levels to mean more
(in base MF a new level gives you a random bonus, either to hit, to
damage, or to a random attribute).
Yeah. Totally retro-awesome.
It's no Encounter Critical, of course, but what is!
>> Anonymous 06/06/08(Fri)22:14 No.1924471
>It's no Encounter Critical, of course, but what is!
Nothing. Encounter Critical rocks on toast.
[Maps for Heroes] The Village of Bad Water
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